Implement enter behaviour for building/bridge repair.
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@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly BridgeHut hut;
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public RepairBridge(Actor self, Actor target)
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: base(self, target, EnterBehaviour.Dispose)
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public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour)
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: base(self, target, enterBehaviour)
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{
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hut = target.Trait<BridgeHut>();
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}
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@@ -32,8 +32,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.GetHut(0) == null || hut.Bridge.GetHut(1) == null)
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return;
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hut.Repair(self);
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self.Dispose();
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}
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}
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}
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@@ -18,8 +18,8 @@ namespace OpenRA.Mods.Common.Activities
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readonly Actor target;
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readonly Health health;
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public RepairBuilding(Actor self, Actor target)
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: base(self, target, EnterBehaviour.Dispose)
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public RepairBuilding(Actor self, Actor target, EnterBehaviour enterBehaviour)
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: base(self, target, enterBehaviour)
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{
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this.target = target;
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health = target.Trait<Health>();
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@@ -34,8 +34,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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if (health.DamageState == DamageState.Undamaged)
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return;
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target.InflictDamage(self, -health.MaxHP, null);
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self.Dispose();
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}
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}
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}
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@@ -21,6 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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[VoiceReference] public readonly string Voice = "Action";
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[Desc("Behaviour when entering the structure.",
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"Possible values are Exit, Suicide, Dispose.")]
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public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
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public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
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}
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@@ -91,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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self.CancelActivity();
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self.SetTargetLine(target, Color.Yellow);
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self.QueueActivity(new RepairBuilding(self, target.Actor));
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self.QueueActivity(new RepairBuilding(self, target.Actor, info.EnterBehaviour));
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}
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class EngineerRepairOrderTargeter : UnitOrderTargeter
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@@ -21,6 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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[VoiceReference] public readonly string Voice = "Action";
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[Desc("Behaviour when entering the structure.",
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"Possible values are Exit, Suicide, Dispose.")]
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public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
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public object Create(ActorInitializer init) { return new RepairsBridges(this); }
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}
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@@ -72,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits
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self.SetTargetLine(Target.FromOrder(self.World, order), Color.Yellow);
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self.CancelActivity();
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self.QueueActivity(new RepairBridge(self, order.TargetActor));
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self.QueueActivity(new RepairBridge(self, order.TargetActor, info.EnterBehaviour));
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}
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}
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