Implement enter behaviour for building/bridge repair.

This commit is contained in:
Paul Chote
2015-11-23 21:36:48 +00:00
parent 1959820bc8
commit 5b99a0c2da
4 changed files with 16 additions and 8 deletions

View File

@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Activities
{
readonly BridgeHut hut;
public RepairBridge(Actor self, Actor target)
: base(self, target, EnterBehaviour.Dispose)
public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour)
: base(self, target, enterBehaviour)
{
hut = target.Trait<BridgeHut>();
}
@@ -32,8 +32,8 @@ namespace OpenRA.Mods.Common.Activities
{
if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.GetHut(0) == null || hut.Bridge.GetHut(1) == null)
return;
hut.Repair(self);
self.Dispose();
}
}
}