Implement enter behaviour for building/bridge repair.
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@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly BridgeHut hut;
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public RepairBridge(Actor self, Actor target)
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: base(self, target, EnterBehaviour.Dispose)
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public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour)
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: base(self, target, enterBehaviour)
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{
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hut = target.Trait<BridgeHut>();
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}
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@@ -32,8 +32,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing || hut.Bridge.GetHut(0) == null || hut.Bridge.GetHut(1) == null)
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return;
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hut.Repair(self);
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self.Dispose();
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}
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}
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}
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