Implement enter behaviour for building/bridge repair.

This commit is contained in:
Paul Chote
2015-11-23 21:36:48 +00:00
parent 1959820bc8
commit 5b99a0c2da
4 changed files with 16 additions and 8 deletions

View File

@@ -21,6 +21,10 @@ namespace OpenRA.Mods.Common.Traits
{
[VoiceReference] public readonly string Voice = "Action";
[Desc("Behaviour when entering the structure.",
"Possible values are Exit, Suicide, Dispose.")]
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
}
@@ -91,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
self.CancelActivity();
self.SetTargetLine(target, Color.Yellow);
self.QueueActivity(new RepairBuilding(self, target.Actor));
self.QueueActivity(new RepairBuilding(self, target.Actor, info.EnterBehaviour));
}
class EngineerRepairOrderTargeter : UnitOrderTargeter