Implement enter behaviour for building/bridge repair.
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@@ -21,6 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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[VoiceReference] public readonly string Voice = "Action";
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[Desc("Behaviour when entering the structure.",
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"Possible values are Exit, Suicide, Dispose.")]
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public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
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public object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
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}
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@@ -91,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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self.CancelActivity();
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self.SetTargetLine(target, Color.Yellow);
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self.QueueActivity(new RepairBuilding(self, target.Actor));
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self.QueueActivity(new RepairBuilding(self, target.Actor, info.EnterBehaviour));
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}
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class EngineerRepairOrderTargeter : UnitOrderTargeter
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