Remove reference to Game.modData

This commit is contained in:
Pavlos Touboulidis
2014-05-10 17:56:23 +03:00
parent cb30553000
commit 5bbf442cd0

View File

@@ -22,10 +22,12 @@ namespace OpenRA.Graphics
Dictionary<string, CursorSequence> cursors;
Cache<string, PaletteReference> palettes;
public Action OnProgress = () => { if (Game.modData != null && Game.modData.LoadScreen != null) Game.modData.LoadScreen.Display(); };
public Action OnProgress;
public CursorProvider(ModData modData)
{
OnProgress = () => { if (modData.LoadScreen != null) modData.LoadScreen.Display(); };
var sequenceFiles = modData.Manifest.Cursors;
cursors = new Dictionary<string, CursorSequence>();