resize support working
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@@ -140,7 +140,16 @@ namespace OpenRA.Editor
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if (DialogResult.OK != rd.ShowDialog())
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return;
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surface1.Bind(surface1.Map, surface1.TileSet, surface1.Palette); // rebind it to invalidate all caches
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surface1.Map.TopLeft = new int2((int)rd.cordonLeft.Value, (int)rd.cordonTop.Value);
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surface1.Map.BottomRight = new int2((int)rd.cordonRight.Value, (int)rd.cordonBottom.Value);
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if ((int)rd.width.Value != surface1.Map.MapSize.X || (int)rd.height.Value != surface1.Map.MapSize.Y)
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{
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surface1.Map.Resize((int)rd.width.Value, (int)rd.height.Value);
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surface1.Bind(surface1.Map, surface1.TileSet, surface1.Palette); // rebind it to invalidate all caches
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}
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surface1.Invalidate();
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}
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}
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}
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1
OpenRA.Editor/ResizeDialog.Designer.cs
generated
1
OpenRA.Editor/ResizeDialog.Designer.cs
generated
@@ -196,6 +196,7 @@
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this.Controls.Add(this.width);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Name = "ResizeDialog";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Resize Map";
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((System.ComponentModel.ISupportInitialize)(this.width)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.cordonLeft)).EndInit();
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@@ -136,8 +136,8 @@ namespace OpenRA.Editor
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if (Map == null) return;
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if (TileSet == null) return;
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for( var u = 0; u <= Map.BottomRight.X; u += ChunkSize )
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for (var v = 0; v <= Map.BottomRight.Y; v += ChunkSize)
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for( var u = 0; u < Map.MapSize.X; u += ChunkSize )
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for (var v = 0; v < Map.MapSize.Y; v += ChunkSize)
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{
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var x = new int2(u/ChunkSize,v/ChunkSize);
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if (!Chunks.ContainsKey(x)) Chunks[x] = RenderChunk(u / ChunkSize, v / ChunkSize);
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@@ -261,5 +261,22 @@ namespace OpenRA.FileFormats
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foreach (var s in Smudges)
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Console.WriteLine("\t{0} {1} {2}", s.Type, s.Location, s.Depth);
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}
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static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
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{
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var result = new T[width, height];
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for (var i = 0; i < width; i++)
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for (var j = 0; j < height; j++)
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result[i, j] = i <= ts.GetUpperBound(0) && j <= ts.GetUpperBound(1)
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? ts[i, j] : t;
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return result;
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}
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public void Resize(int width, int height) // editor magic.
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{
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MapTiles = ResizeArray(MapTiles, MapTiles[0, 0], width, height);
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MapResources = ResizeArray(MapResources, MapResources[0, 0], width, height);
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MapSize = new int2(width, height);
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}
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}
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}
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