Merge pull request #11949 from Mailaender/jes-infantry-sequence-polish

Polished the Dune 2000 infantry sequences
This commit is contained in:
Oliver Brakmann
2016-09-04 13:59:11 +02:00
committed by GitHub
3 changed files with 68 additions and 10 deletions

View File

@@ -192,6 +192,7 @@
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
IdleSequences: idle1, idle2
TakeCover:
DamageModifiers:
Prone50Percent: 50

View File

@@ -189,7 +189,6 @@ grenadier:
AttackFrontal:
WithInfantryBody:
AttackSequence: throw
IdleSequences: idle, idle2
Explodes:
Weapon: GrenDeath
EmptyWeapon: GrenDeath

View File

@@ -3,6 +3,14 @@ light_inf:
Start: 206
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 387, 394, 401, 408, 415, 422, 429, 436
Length: 8
Tick: 80
idle2: DATA.R8
Frames: 388, 395, 402, 409, 416, 423, 430, 437
Length: 8
Tick: 80
run: DATA.R8
Start: 214
Length: 6
@@ -35,24 +43,24 @@ light_inf:
Facings: -8
Transpose: true
die1: DATA.R8
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 439, 440, 441
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2: DATA.R8
Frames: 383, 390, 397, 404, 411, 418, 425, 432
Length: 8
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3: DATA.R8
Frames: 384, 391, 398, 405, 412, 419, 426, 433
Length: 8
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4: DATA.R8
Frames: 385, 392, 399, 406, 413, 420, 427, 434
Length: 8
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed: DATA.R8
Frames: 386, 393, 400, 407, 414, 421, 428, 435
Length: 8
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
icon: DATA.R8
@@ -64,6 +72,14 @@ trooper:
Start: 458
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 639, 646, 653, 660, 667, 674, 681, 688
Length: 8
Tick: 80
idle2: DATA.R8
Frames: 640, 647, 654, 661, 668, 675, 682, 689
Length: 8
Tick: 80
run: DATA.R8
Start: 466
Length: 6
@@ -124,6 +140,14 @@ engineer:
Start: 1166
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2: DATA.R8
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run: DATA.R8
Start: 1174
Length: 6
@@ -175,6 +199,14 @@ thumper:
Start: 1402
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
Length: 8
Tick: 80
idle2: DATA.R8
Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
Length: 8
Tick: 80
run: DATA.R8
Start: 1410
Length: 6
@@ -251,6 +283,14 @@ fremen:
Start: 694
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 875, 882, 889, 896, 903, 910, 917, 924
Length: 8
Tick: 80
idle2: DATA.R8
Frames: 876, 883, 890, 897, 904, 911, 918, 925
Length: 8
Tick: 80
run: DATA.R8
Start: 702
Length: 6
@@ -312,6 +352,14 @@ saboteur:
Start: 2149
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379
Length: 8
Tick: 80
idle2: DATA.R8
Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380
Length: 8
Tick: 80
run: DATA.R8
Start: 2157
Length: 6
@@ -363,6 +411,16 @@ sardaukar:
Start: 930
Facings: -8
Transpose: true
idle1: DATA.R8
Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160
Length: 8
Tick: 80
Offset: -1,0
idle2: DATA.R8
Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161
Length: 8
Tick: 80
Offset: -1,0
run: DATA.R8
Start: 938
Length: 6