Merge pull request #11949 from Mailaender/jes-infantry-sequence-polish
Polished the Dune 2000 infantry sequences
This commit is contained in:
@@ -192,6 +192,7 @@
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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IdleSequences: idle1, idle2
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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@@ -189,7 +189,6 @@ grenadier:
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: throw
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IdleSequences: idle, idle2
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Explodes:
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Weapon: GrenDeath
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EmptyWeapon: GrenDeath
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@@ -3,6 +3,14 @@ light_inf:
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Start: 206
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 387, 394, 401, 408, 415, 422, 429, 436
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Length: 8
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Tick: 80
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idle2: DATA.R8
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Frames: 388, 395, 402, 409, 416, 423, 430, 437
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Length: 8
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Tick: 80
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run: DATA.R8
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Start: 214
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Length: 6
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@@ -35,24 +43,24 @@ light_inf:
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Facings: -8
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Transpose: true
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die1: DATA.R8
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Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 439, 440, 441
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Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
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Length: 12
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Tick: 80
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die2: DATA.R8
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Frames: 383, 390, 397, 404, 411, 418, 425, 432
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Length: 8
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Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
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Length: 12
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Tick: 80
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die3: DATA.R8
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Frames: 384, 391, 398, 405, 412, 419, 426, 433
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Length: 8
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Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
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Length: 12
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Tick: 80
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die4: DATA.R8
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Frames: 385, 392, 399, 406, 413, 420, 427, 434
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Length: 8
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Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
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Length: 12
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Tick: 80
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die-crushed: DATA.R8
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Frames: 386, 393, 400, 407, 414, 421, 428, 435
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Length: 8
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Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
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Length: 12
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Tick: 800
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ZOffset: -511
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icon: DATA.R8
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@@ -64,6 +72,14 @@ trooper:
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Start: 458
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 639, 646, 653, 660, 667, 674, 681, 688
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Length: 8
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Tick: 80
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idle2: DATA.R8
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Frames: 640, 647, 654, 661, 668, 675, 682, 689
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Length: 8
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Tick: 80
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run: DATA.R8
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Start: 466
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Length: 6
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@@ -124,6 +140,14 @@ engineer:
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Start: 1166
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
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Length: 8
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Tick: 80
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idle2: DATA.R8
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Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
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Length: 8
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Tick: 80
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run: DATA.R8
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Start: 1174
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Length: 6
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@@ -175,6 +199,14 @@ thumper:
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Start: 1402
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
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Length: 8
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Tick: 80
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idle2: DATA.R8
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Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
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Length: 8
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Tick: 80
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run: DATA.R8
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Start: 1410
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Length: 6
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@@ -251,6 +283,14 @@ fremen:
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Start: 694
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 875, 882, 889, 896, 903, 910, 917, 924
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Length: 8
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Tick: 80
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idle2: DATA.R8
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Frames: 876, 883, 890, 897, 904, 911, 918, 925
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Length: 8
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Tick: 80
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run: DATA.R8
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Start: 702
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Length: 6
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@@ -312,6 +352,14 @@ saboteur:
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Start: 2149
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379
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Length: 8
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Tick: 80
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idle2: DATA.R8
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Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380
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Length: 8
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Tick: 80
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run: DATA.R8
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Start: 2157
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Length: 6
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@@ -363,6 +411,16 @@ sardaukar:
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Start: 930
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Facings: -8
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Transpose: true
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idle1: DATA.R8
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Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160
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Length: 8
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Tick: 80
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Offset: -1,0
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idle2: DATA.R8
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Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161
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Length: 8
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Tick: 80
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Offset: -1,0
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run: DATA.R8
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Start: 938
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Length: 6
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