Merge pull request #7302 from pchote/makefile-deps
Move the mod dependencies to the test/check rules.
This commit is contained in:
25
Makefile
25
Makefile
@@ -171,7 +171,7 @@ OpenRA.Editor.Form1.resources:
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resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null
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editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
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check: utility
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check: utility mods
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@echo
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@echo "Checking for code style violations in OpenRA.Game..."
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Game
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@@ -189,30 +189,30 @@ check: utility
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.RA
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@echo
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@echo "Checking for code style violations in OpenRA.Mods.Cnc..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Mods.Cnc
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.Cnc
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@echo
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@echo "Checking for code style violations in OpenRA.Mods.D2k..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Mods.D2k
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.D2k
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@echo
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@echo "Checking for code style violations in OpenRA.Mods.TS..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Mods.TS
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.TS
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@echo
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@echo "Checking for code style violations in OpenRA.Editor..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Editor
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Editor
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@echo
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@echo "Checking for code style violations in OpenRA.Renderer.Sdl2..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Renderer.Sdl2
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Renderer.Sdl2
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@echo
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@echo "Checking for code style violations in OpenRA.Utility..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Utility
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Utility
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@echo
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@echo "Checking for code style violations in OpenRA.Test..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.Test
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Test
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@echo
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@echo "Checking for code style violations in OpenRA.TilesetBuilder..."
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@mono --debug OpenRA.Utility.exe cnc --check-code-style OpenRA.TilesetBuilder
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.TilesetBuilder
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test: utility
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test: utility mods
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@echo
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@echo "Testing Tiberian Sun mod MiniYAML..."
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@mono --debug OpenRA.Utility.exe ts --check-yaml
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@@ -261,8 +261,7 @@ utility_KIND = exe
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utility_DEPS = $(game_TARGET)
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utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll
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PROGRAMS += utility
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utility: $(utility_TARGET) mod_common mod_cnc mod_ra mod_d2k mod_ts
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utility: $(utility_TARGET)
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# Patches binary headers to work around a mono bug
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fixheader.exe: packaging/fixheader.cs
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@@ -326,7 +325,7 @@ version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml mods/modchooser/mo
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done
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# Documentation (d2k depends on all mod libraries)
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docs: utility
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docs: utility mods
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@mono --debug OpenRA.Utility.exe d2k --docs > DOCUMENTATION.md
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@mono --debug OpenRA.Utility.exe ra --lua-docs > Lua-API.md
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