tidy HackyAI
This commit is contained in:
@@ -303,7 +303,6 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
if (enemyUnits.Count > 0)
|
if (enemyUnits.Count > 0)
|
||||||
{
|
{
|
||||||
//BotDebug("Found enemy "+enemyUnits.First().Info.Name);
|
|
||||||
// Found enemy units nearby.
|
// Found enemy units nearby.
|
||||||
foundEnemy = true;
|
foundEnemy = true;
|
||||||
var enemy = enemyUnits.OrderBy(e => (e.Location - a1.Location).LengthSquared).First();
|
var enemy = enemyUnits.OrderBy(e => (e.Location - a1.Location).LengthSquared).First();
|
||||||
@@ -314,7 +313,7 @@ namespace OpenRA.Mods.RA
|
|||||||
if (ownUnits.Count < Info.SquadSize)
|
if (ownUnits.Count < Info.SquadSize)
|
||||||
{
|
{
|
||||||
// Not enough to attack. Send more units.
|
// Not enough to attack. Send more units.
|
||||||
world.IssueOrder(new Order("Stop", a1, false) { });
|
world.IssueOrder(new Order("Stop", a1, false));
|
||||||
|
|
||||||
foreach (var a2 in attackForce)
|
foreach (var a2 in attackForce)
|
||||||
if (a2 != a1)
|
if (a2 != a1)
|
||||||
|
|||||||
Reference in New Issue
Block a user