Silence autosave audio notification
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@@ -269,6 +269,11 @@ namespace OpenRA
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return new Order(order, null, false) { IsImmediate = isImmediate, TargetString = targetString };
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}
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public static Order FromTargetString(string order, string targetString, bool isImmediate, uint extraData)
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{
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return new Order(order, null, false) { IsImmediate = isImmediate, TargetString = targetString, ExtraData = extraData };
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}
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public static Order FromGroupedOrder(Order grouped, Actor subject)
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{
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return new Order(
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@@ -211,7 +211,7 @@ namespace OpenRA.Network
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case "GameSaved":
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foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing<INotifyGameSaved>())
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nsr.GameSaved(orderManager.World);
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nsr.GameSaved(orderManager.World, order.ExtraData != 0);
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break;
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case "PauseGame":
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@@ -1056,7 +1056,7 @@ namespace OpenRA.Server
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Directory.CreateDirectory(baseSavePath);
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GameSave.Save(Path.Combine(baseSavePath, filename));
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DispatchServerOrdersToClients(Order.FromTargetString("GameSaved", filename, true));
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DispatchServerOrdersToClients(Order.FromTargetString("GameSaved", filename, true, o.ExtraData));
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}
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break;
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@@ -373,7 +373,7 @@ namespace OpenRA.Traits
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public interface IPostWorldLoaded { void PostWorldLoaded(World w, WorldRenderer wr); }
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public interface INotifyGameLoading { void GameLoading(World w); }
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public interface INotifyGameLoaded { void GameLoaded(World w); }
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public interface INotifyGameSaved { void GameSaved(World w); }
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public interface INotifyGameSaved { void GameSaved(World w, bool isAutoSave); }
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public interface IGameSaveTraitData
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{
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@@ -562,7 +562,7 @@ namespace OpenRA
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}
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}
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public void RequestGameSave(string filename)
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public void RequestGameSave(string filename, bool isAutosave)
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{
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// Allow traits to save arbitrary data that will be passed back via IGameSaveTraitData.ResolveTraitData
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// at the end of the save restoration
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@@ -580,7 +580,8 @@ namespace OpenRA
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i++;
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}
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IssueOrder(Order.FromTargetString("CreateGameSave", filename, true));
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var extraData = isAutosave ? 1u : 0u;
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IssueOrder(Order.FromTargetString("CreateGameSave", filename, true, extraData));
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}
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public bool Disposing;
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
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var dateTime = DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture);
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var fileName = $"{AutoSavePattern}{dateTime}{SaveFileExtension}";
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self.World.RequestGameSave(fileName);
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self.World.RequestGameSave(fileName, true);
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ticksUntilAutoSave = GetTicksBetweenAutosaves(self);
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}
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@@ -64,11 +64,13 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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void INotifyGameSaved.GameSaved(World world)
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void INotifyGameSaved.GameSaved(World world, bool isAutosave)
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{
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if (!world.IsReplay)
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{
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.SavedNotification, world.RenderPlayer?.Faction.InternalName);
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if (!isAutosave)
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.SavedNotification, world.RenderPlayer?.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(null, info.SavedTextNotification);
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}
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}
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@@ -377,7 +377,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void Inner()
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{
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world.RequestGameSave(filename);
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world.RequestGameSave(filename, false);
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Ui.CloseWindow();
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onExit();
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}
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