Dissolve Move namespace into Activities & Traits

This commit is contained in:
reaperrr
2014-12-21 00:44:21 +01:00
parent 38b579a081
commit 5c5210f5e3
40 changed files with 36 additions and 48 deletions

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@@ -14,7 +14,8 @@ using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities

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@@ -14,6 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits

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@@ -11,6 +11,7 @@
using System.Linq;
using OpenRA.Mods.D2k.Widgets;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;

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@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using AI.Fuzzy.Library;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.GameRules;
using OpenRA.Traits;

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@@ -16,7 +16,6 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;

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@@ -9,7 +9,6 @@
#endregion
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -10,7 +10,6 @@
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -10,7 +10,7 @@
using OpenRA.Activities;
using OpenRA.Effects;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -14,7 +14,6 @@ using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
return this;
return Util.SequenceActivities(
new AttackMoveActivity(self, new Move.Move(self, target.Location, WRange.FromCells(2))),
new AttackMoveActivity(self, new Move(self, target.Location, WRange.FromCells(2))),
new Wait(25),
this);
}

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@@ -12,7 +12,7 @@ using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;

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@@ -13,12 +13,11 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Activities
{
class Move : Activity
{

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@@ -12,7 +12,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -11,7 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -12,7 +12,6 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -10,7 +10,7 @@
using System;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -10,6 +10,7 @@
using System;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -12,11 +12,10 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
{

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@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -10,7 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -10,10 +10,9 @@
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("This actor is crushable.")]
class CrushableInfo : ITraitInfo

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@@ -9,11 +9,10 @@
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Eject a ground soldier or a paratrooper while in the air.")]
public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>

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@@ -200,10 +200,10 @@
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Move\Mobile.cs" />
<Compile Include="Move\Move.cs" />
<Compile Include="Move\PathFinder.cs" />
<Compile Include="Move\PathSearch.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Activities\Move.cs" />
<Compile Include="Traits\World\PathFinder.cs" />
<Compile Include="Traits\World\PathSearch.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />

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@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -14,12 +14,10 @@ using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("This unit has access to build queues.")]
public class ProductionInfo : ITraitInfo

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@@ -11,6 +11,7 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -10,6 +10,7 @@
using System;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;

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@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Makes the unit automatically run around when taking damage.")]
class ScaredyCatInfo : ITraitInfo

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@@ -8,7 +8,8 @@
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
@@ -30,14 +31,14 @@ namespace OpenRA.Mods.RA.Scripting
"(in cells) that will be considered close enough to complete the activity.")]
public void Move(CPos cell, int closeEnough = 0)
{
self.QueueActivity(new Move.Move(self, cell, WRange.FromCells(closeEnough)));
self.QueueActivity(new Move(self, cell, WRange.FromCells(closeEnough)));
}
[ScriptActorPropertyActivity]
[Desc("Moves within the cell grid, ignoring lane biases.")]
public void ScriptedMove(CPos cell)
{
self.QueueActivity(new Move.Move(self, cell));
self.QueueActivity(new Move(self, cell));
}
[ScriptActorPropertyActivity]

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@@ -12,7 +12,7 @@ using System;
using System.Linq;
using Eluant;
using OpenRA.Scripting;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
namespace OpenRA.Mods.RA.Scripting
{

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@@ -12,11 +12,10 @@ using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo> { }

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@@ -16,7 +16,6 @@ using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

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@@ -10,7 +10,6 @@
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -16,7 +16,6 @@ using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -9,7 +9,6 @@
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

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@@ -18,7 +18,7 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Traits
{
[Flags]
public enum CellConditions

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@@ -13,7 +13,6 @@ using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
using OpenRA.Support;

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@@ -12,13 +12,12 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Traits
{
[Desc("Calculates routes for mobile units based on the A* search algorithm.", " Attach this to the world actor.")]
public class PathFinderInfo : ITraitInfo

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@@ -15,7 +15,7 @@ using System.Linq;
using OpenRA;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Traits
{
public sealed class PathSearch : IDisposable
{