Decrease Engineer, Medic and Mechanic priority

Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
This commit is contained in:
Alexandre Oliveira
2016-01-15 13:35:44 -02:00
parent da4f04acfb
commit 5ce454ce7b
6 changed files with 16 additions and 0 deletions

View File

@@ -148,6 +148,8 @@ E6:
CaptureTypes: building, husk
-AutoTarget:
-GainsExperience:
Selectable:
Priority: 5
RMBO:
Inherits: ^Soldier

View File

@@ -47,6 +47,8 @@ engineer:
-AutoTarget:
Voiced:
VoiceSet: EngineerVoice
Selectable:
Priority: 5
trooper:
Inherits: ^Infantry

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@@ -182,6 +182,8 @@ E6:
-AutoTarget:
Voiced:
VoiceSet: EngineerVoice
Selectable:
Priority: 5
SPY:
Inherits: ^Soldier
@@ -320,6 +322,8 @@ MEDI:
AttackSequence: heal
Voiced:
VoiceSet: MedicVoice
Selectable:
Priority: 5
MECH:
Inherits: ^Soldier
@@ -357,6 +361,8 @@ MECH:
StandSequences: stand
Voiced:
VoiceSet: MechanicVoice
Selectable:
Priority: 5
EINSTEIN:
Inherits: ^CivInfantry

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@@ -54,6 +54,8 @@ MEDIC:
Ticks: 60
Passenger:
PipType: Red
Selectable:
Priority: 5
JUMPJET:
Inherits: ^Soldier

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@@ -162,6 +162,8 @@ REPAIR:
ForceTargetStances: None
AttackFrontal:
Voice: Attack
Selectable:
Priority: 5
WEED:
Inherits: ^VoxelTank

View File

@@ -64,3 +64,5 @@ ENGINEER:
FactionImages:
gdi: engineer.gdi
nod: engineer.nod
Selectable:
Priority: 5