Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while mixed with a group and attack moved.
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@@ -54,6 +54,8 @@ MEDIC:
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Ticks: 60
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Passenger:
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PipType: Red
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Selectable:
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Priority: 5
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JUMPJET:
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Inherits: ^Soldier
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@@ -162,6 +162,8 @@ REPAIR:
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ForceTargetStances: None
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AttackFrontal:
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Voice: Attack
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Selectable:
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Priority: 5
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WEED:
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Inherits: ^VoxelTank
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@@ -64,3 +64,5 @@ ENGINEER:
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FactionImages:
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gdi: engineer.gdi
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nod: engineer.nod
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Selectable:
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Priority: 5
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