Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while mixed with a group and attack moved.
This commit is contained in:
@@ -148,6 +148,8 @@ E6:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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-AutoTarget:
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-AutoTarget:
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-GainsExperience:
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-GainsExperience:
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Selectable:
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Priority: 5
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RMBO:
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RMBO:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -47,6 +47,8 @@ engineer:
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-AutoTarget:
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-AutoTarget:
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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Selectable:
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Priority: 5
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trooper:
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trooper:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -182,6 +182,8 @@ E6:
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-AutoTarget:
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-AutoTarget:
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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Selectable:
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Priority: 5
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SPY:
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SPY:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -320,6 +322,8 @@ MEDI:
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AttackSequence: heal
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AttackSequence: heal
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Voiced:
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Voiced:
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VoiceSet: MedicVoice
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VoiceSet: MedicVoice
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Selectable:
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Priority: 5
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MECH:
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MECH:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -357,6 +361,8 @@ MECH:
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StandSequences: stand
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StandSequences: stand
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Voiced:
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Voiced:
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VoiceSet: MechanicVoice
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VoiceSet: MechanicVoice
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Selectable:
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Priority: 5
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EINSTEIN:
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EINSTEIN:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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@@ -54,6 +54,8 @@ MEDIC:
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Ticks: 60
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Ticks: 60
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Passenger:
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Passenger:
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PipType: Red
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PipType: Red
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Selectable:
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Priority: 5
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JUMPJET:
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JUMPJET:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -162,6 +162,8 @@ REPAIR:
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ForceTargetStances: None
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ForceTargetStances: None
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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Selectable:
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Priority: 5
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WEED:
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WEED:
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Inherits: ^VoxelTank
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Inherits: ^VoxelTank
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@@ -64,3 +64,5 @@ ENGINEER:
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FactionImages:
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FactionImages:
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gdi: engineer.gdi
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gdi: engineer.gdi
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nod: engineer.nod
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nod: engineer.nod
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Selectable:
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Priority: 5
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