switched back to RA explosions.

Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
This commit is contained in:
psydev
2013-04-30 22:19:25 -07:00
committed by Paul Chote
parent bfb8c30779
commit 5ce9755071
7 changed files with 26 additions and 11 deletions

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mods/d2k/bits/shockwave.shp Normal file

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mods/d2k/bits/temperat.pal Normal file

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@@ -10,6 +10,7 @@ Folders:
./mods/d2k/bits
./mods/d2k/uibits
./mods/ra/uibits
~^/Content/ra
~^/Content/d2k
~^/Content/d2k/GAMESFX
~^/Content/d2k/Music
@@ -17,6 +18,7 @@ Folders:
~^/Content/d2k/SHPs
Packages:
conquer.mix
Rules:
mods/d2k/rules/system.yaml

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@@ -299,7 +299,7 @@ World:
AllowModifiers: false
PaletteFromFile@effect:
Name: effect
Filename: d2k.pal
Filename: temperat.pal
ShadowIndex: 4
PaletteFromFile@colorpicker:
Name: colorpicker

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@@ -874,6 +874,10 @@ devast:
idle:
Start: 0
Facings: 32
muzzle: doubleblastmuzzle
Start: 0
Length: 1
Facings: 32
conyardo:
idle:
@@ -1105,35 +1109,39 @@ explosion:
piffs: minipiff
Start: 0
Length: *
small_explosion: miniboom
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: mediboom
med_explosion: veh-hit2
Start: 0
Length: *
napalm: mediboom2
napalm: napalm2
Start: 0
Length: *
nuke: mushroomcloud
nuke: atomsfx
Start: 0
Length: *
Tick: 60
napalm2: mediboom2
napalm2: napalm2
Start: 0
Length: *
Tick: 60
self_destruct: bigboom
self_destruct: art-exp1
Start: 0
Length: *
building: bigboom2
building: fball1
Start: 0
Length: *
large_explosion: largeboom
large_explosion: frag1
Start: 0
Length: *
small_napalm: miniboom2
small_napalm: napalm1
Start: 0
Length: *
shockwave: shockwave
Start: 0
Length: *
Tick: 20
crate:
idle: crates
@@ -1331,4 +1339,9 @@ waypoint:
sietch:
idle:
Start: 0
Start: 0
doubleblast:
idle:
Start: 0
Facings: 16