switched back to RA explosions.
Until translucent effects are introduced, we should use the RA explosions, which look better than what we currently have.
This commit is contained in:
BIN
mods/d2k/bits/doubleblast.shp
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mods/d2k/bits/doubleblast.shp
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mods/d2k/bits/doubleblastmuzzle.shp
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mods/d2k/bits/doubleblastmuzzle.shp
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mods/d2k/bits/shockwave.shp
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mods/d2k/bits/shockwave.shp
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mods/d2k/bits/temperat.pal
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mods/d2k/bits/temperat.pal
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@@ -10,6 +10,7 @@ Folders:
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./mods/d2k/bits
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./mods/d2k/uibits
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./mods/ra/uibits
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~^/Content/ra
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~^/Content/d2k
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~^/Content/d2k/GAMESFX
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~^/Content/d2k/Music
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@@ -17,6 +18,7 @@ Folders:
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~^/Content/d2k/SHPs
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Packages:
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conquer.mix
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Rules:
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mods/d2k/rules/system.yaml
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@@ -299,7 +299,7 @@ World:
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AllowModifiers: false
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PaletteFromFile@effect:
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Name: effect
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Filename: d2k.pal
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Filename: temperat.pal
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ShadowIndex: 4
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PaletteFromFile@colorpicker:
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Name: colorpicker
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@@ -874,6 +874,10 @@ devast:
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idle:
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Start: 0
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Facings: 32
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muzzle: doubleblastmuzzle
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Start: 0
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Length: 1
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Facings: 32
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conyardo:
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idle:
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@@ -1105,35 +1109,39 @@ explosion:
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piffs: minipiff
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Start: 0
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Length: *
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small_explosion: miniboom
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small_explosion: veh-hit3
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Start: 0
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Length: *
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med_explosion: mediboom
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med_explosion: veh-hit2
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Start: 0
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Length: *
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napalm: mediboom2
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napalm: napalm2
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Start: 0
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Length: *
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nuke: mushroomcloud
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nuke: atomsfx
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Start: 0
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Length: *
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Tick: 60
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napalm2: mediboom2
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napalm2: napalm2
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Start: 0
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Length: *
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Tick: 60
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self_destruct: bigboom
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self_destruct: art-exp1
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Start: 0
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Length: *
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building: bigboom2
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building: fball1
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Start: 0
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Length: *
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large_explosion: largeboom
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large_explosion: frag1
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Start: 0
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Length: *
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small_napalm: miniboom2
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small_napalm: napalm1
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Start: 0
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Length: *
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shockwave: shockwave
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Start: 0
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Length: *
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Tick: 20
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crate:
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idle: crates
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@@ -1331,4 +1339,9 @@ waypoint:
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sietch:
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idle:
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Start: 0
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Start: 0
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doubleblast:
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idle:
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Start: 0
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Facings: 16
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