@@ -41,8 +41,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly Color ContrailColor = Color.White;
|
||||
public readonly bool ContrailUsePlayerColor = false;
|
||||
public readonly int ContrailDelay = 1;
|
||||
public readonly bool Jammable = true;
|
||||
|
||||
public IEffect Create(ProjectileArgs args) { return new Missile( this, args ); }
|
||||
public IEffect Create(ProjectileArgs args) { return new Missile(this, args); }
|
||||
}
|
||||
|
||||
class Missile : IEffect
|
||||
@@ -90,27 +91,44 @@ namespace OpenRA.Mods.RA.Effects
|
||||
const int MissileCloseEnough = 7;
|
||||
int ticksToNextSmoke;
|
||||
|
||||
public void Tick( World world )
|
||||
public void Tick(World world)
|
||||
{
|
||||
t += 40;
|
||||
|
||||
// In pixels
|
||||
var dist = Args.target.CenterLocation + offset - PxPosition;
|
||||
|
||||
var targetAltitude = 0;
|
||||
var targetAltitude = 0;
|
||||
if (Args.target.IsValid && Args.target.IsActor && Args.target.Actor.HasTrait<IMove>())
|
||||
targetAltitude = Args.target.Actor.Trait<IMove>().Altitude;
|
||||
targetAltitude = Args.target.Actor.Trait<IMove>().Altitude;
|
||||
|
||||
Altitude += Math.Sign(targetAltitude - Altitude);
|
||||
var jammed = Info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(tp =>
|
||||
(tp.Actor.CenterLocation - PxPosition).ToCVec().Length <= tp.Trait.Range
|
||||
|
||||
if (Args.target.IsValid)
|
||||
&& (tp.Actor.Owner.Stances[Args.firedBy.Owner] != Stance.Ally
|
||||
|| (tp.Actor.Owner.Stances[Args.firedBy.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
|
||||
|
||||
&& world.SharedRandom.Next(100 / tp.Trait.Chance) == 0);
|
||||
|
||||
if (!jammed)
|
||||
{
|
||||
Altitude += Math.Sign(targetAltitude - Altitude);
|
||||
if (Args.target.IsValid)
|
||||
Facing = Traits.Util.TickFacing(Facing,
|
||||
Traits.Util.GetFacing(dist, Facing),
|
||||
Info.ROT);
|
||||
}
|
||||
else
|
||||
{
|
||||
Altitude += world.SharedRandom.Next(-1, 2);
|
||||
Facing = Traits.Util.TickFacing(Facing,
|
||||
Traits.Util.GetFacing(dist, Facing),
|
||||
Facing + world.SharedRandom.Next(-20, 21),
|
||||
Info.ROT);
|
||||
}
|
||||
|
||||
anim.Tick();
|
||||
|
||||
if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough && Args.target.IsValid )
|
||||
if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough && Args.target.IsValid)
|
||||
Explode(world);
|
||||
|
||||
// TODO: Replace this with a lookup table
|
||||
|
||||
35
OpenRA.Mods.RA/JamsMissiles.cs
Normal file
35
OpenRA.Mods.RA/JamsMissiles.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class JamsMissilesInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Range = 0;
|
||||
public readonly bool AlliedMissiles = true;
|
||||
public readonly int Chance = 100;
|
||||
|
||||
public object Create(ActorInitializer init) { return new JamsMissiles(this); }
|
||||
}
|
||||
|
||||
class JamsMissiles
|
||||
{
|
||||
readonly JamsMissilesInfo info;
|
||||
|
||||
public int Range { get { return info.Range; } }
|
||||
public bool AlliedMissiles { get { return info.AlliedMissiles; } }
|
||||
public int Chance { get { return info.Chance; } }
|
||||
|
||||
public JamsMissiles(JamsMissilesInfo info) { this.info = info; }
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@@ -233,6 +233,7 @@
|
||||
<Compile Include="InfiltrateForSupportPower.cs" />
|
||||
<Compile Include="Invulnerable.cs" />
|
||||
<Compile Include="IronCurtainable.cs" />
|
||||
<Compile Include="JamsMissiles.cs" />
|
||||
<Compile Include="LeavesHusk.cs" />
|
||||
<Compile Include="LightPaletteRotator.cs" />
|
||||
<Compile Include="LimitedAmmo.cs" />
|
||||
@@ -301,6 +302,7 @@
|
||||
<Compile Include="RallyPoint.cs" />
|
||||
<Compile Include="Reloads.cs" />
|
||||
<Compile Include="RenderDetectionCircle.cs" />
|
||||
<Compile Include="RenderJammerCircle.cs" />
|
||||
<Compile Include="RenderRangeCircle.cs" />
|
||||
<Compile Include="Render\RenderBuilding.cs" />
|
||||
<Compile Include="Render\RenderBuildingCharge.cs" />
|
||||
|
||||
@@ -26,14 +26,14 @@ namespace OpenRA.Mods.RA
|
||||
// Check if powered
|
||||
if (self.IsDisabled()) return false;
|
||||
|
||||
var isJammed = self.World.ActorsWithTrait<JamsRadar>().Any(a => self.Owner != a.Actor.Owner
|
||||
&& (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<JamsRadarInfo>().Range);
|
||||
var isJammed = self.World.ActorsWithTrait<JamsRadar>().Any(a => a.Actor.Owner.Stances[self.Owner] != Stance.Ally
|
||||
&& (self.Location - a.Actor.Location).Length <= a.Actor.Info.Traits.Get<JamsRadarInfo>().Range);
|
||||
|
||||
return !isJammed;
|
||||
}
|
||||
}
|
||||
|
||||
class JamsRadarInfo : TraitInfo<JamsRadar> { public readonly int Range = 0; }
|
||||
class JamsRadarInfo : TraitInfo<JamsRadar> { public readonly int Range = 0; }
|
||||
|
||||
class JamsRadar { }
|
||||
}
|
||||
|
||||
63
OpenRA.Mods.RA/RenderJammerCircle.cs
Normal file
63
OpenRA.Mods.RA/RenderJammerCircle.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
//todo: remove all the Render*Circle duplication
|
||||
class RenderJammerCircleInfo : TraitInfo<RenderJammerCircle>, IPlaceBuildingDecoration
|
||||
{
|
||||
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
|
||||
{
|
||||
var jamsMissiles = ai.Traits.GetOrDefault<JamsMissilesInfo>();
|
||||
if (jamsMissiles != null)
|
||||
RenderJammerCircle.DrawRangeCircle(wr, centerLocation.ToFloat2(), jamsMissiles.Range, Color.Red);
|
||||
|
||||
var jamsRadar = ai.Traits.GetOrDefault<JamsRadarInfo>();
|
||||
if (jamsRadar != null)
|
||||
RenderJammerCircle.DrawRangeCircle(wr, centerLocation.ToFloat2(), jamsRadar.Range, Color.Blue);
|
||||
|
||||
foreach (var a in w.ActorsWithTrait<RenderJammerCircle>())
|
||||
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
|
||||
a.Trait.RenderBeforeWorld(wr, a.Actor);
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderJammerCircle : IPreRenderSelection
|
||||
{
|
||||
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer)
|
||||
return;
|
||||
|
||||
var jamsMissiles = self.Info.Traits.GetOrDefault<JamsMissilesInfo>();
|
||||
if (jamsMissiles != null)
|
||||
DrawRangeCircle(wr, self.CenterLocation.ToFloat2(), jamsMissiles.Range, Color.Red);
|
||||
|
||||
var jamsRadar = self.Info.Traits.GetOrDefault<JamsRadarInfo>();
|
||||
if (jamsRadar != null)
|
||||
DrawRangeCircle(wr, self.CenterLocation.ToFloat2(), jamsRadar.Range, Color.Blue);
|
||||
}
|
||||
|
||||
public static void DrawRangeCircle(WorldRenderer wr, float2 location, int range, Color color)
|
||||
{
|
||||
wr.DrawRangeCircleWithContrast(
|
||||
Color.FromArgb(128, color),
|
||||
location,
|
||||
range,
|
||||
Color.FromArgb(96, Color.Black),
|
||||
1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -490,7 +490,7 @@ MGG:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 150
|
||||
BuildPaletteOrder: 160
|
||||
Prerequisites: atek
|
||||
Owner: allies
|
||||
Hotkey: y
|
||||
@@ -537,11 +537,13 @@ MRJ:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Radar Jammer
|
||||
Description: Unarmed
|
||||
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 1000
|
||||
Owner: None
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: atek
|
||||
Owner: allies
|
||||
Hotkey: m
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -558,6 +560,11 @@ MRJ:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
JamsRadar:
|
||||
Range: 15
|
||||
JamsMissiles:
|
||||
Range: 3
|
||||
RenderJammerCircle:
|
||||
|
||||
1TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
|
||||
Reference in New Issue
Block a user