Fix Obelisk ROF
Obelisk ROF wasn't working properly. Its delay between shots was far higher than the 90 intended. I think the programming for AttackCharge doesn't work as whoever put the data in thought. It works now. It now has a ROF of 90 ticks, as intended. For its first shot in a series, the delay is only 50 ticks. I think the problem might be that FireDelay and ReloadTime were counted cumulatively.
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@@ -619,10 +619,10 @@ OBLI:
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Armament:
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Armament:
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Weapon: Laser
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Weapon: Laser
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LocalOffset: 0,0,725
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LocalOffset: 0,0,725
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FireDelay: 25
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FireDelay: 0
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AttackCharge:
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AttackCharge:
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ReloadTime: 90
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ReloadTime: 40
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InitialChargeDelay: 25
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InitialChargeDelay: 50
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AutoTarget:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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RenderRangeCircle:
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