Fix Obelisk ROF

Obelisk ROF wasn't working properly. Its delay between shots was far higher than the 90 intended.
I think the programming for AttackCharge doesn't work as whoever put the data in thought. It works now. 
It now has a ROF of 90 ticks, as intended. For its first shot in a series, the delay is only 50 ticks. 

I think the problem might be that FireDelay and ReloadTime were counted cumulatively.
This commit is contained in:
psydev
2014-04-18 06:10:55 -07:00
parent 918ac2d64c
commit 5d0ee09f74

View File

@@ -619,10 +619,10 @@ OBLI:
Armament: Armament:
Weapon: Laser Weapon: Laser
LocalOffset: 0,0,725 LocalOffset: 0,0,725
FireDelay: 25 FireDelay: 0
AttackCharge: AttackCharge:
ReloadTime: 90 ReloadTime: 40
InitialChargeDelay: 25 InitialChargeDelay: 50
AutoTarget: AutoTarget:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle: