make (some) RALint errors nonfatal
This commit is contained in:
@@ -81,6 +81,9 @@ namespace OpenRA
|
|||||||
ModAssemblies = asms.ToArray();
|
ModAssemblies = asms.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Action<string> MissingTypeAction =
|
||||||
|
s => { throw new InvalidOperationException("Cannot locate type: {0}".F(s)); };
|
||||||
|
|
||||||
public static T CreateObject<T>(string classname)
|
public static T CreateObject<T>(string classname)
|
||||||
{
|
{
|
||||||
foreach (var mod in ModAssemblies)
|
foreach (var mod in ModAssemblies)
|
||||||
@@ -91,7 +94,8 @@ namespace OpenRA
|
|||||||
return (T)obj;
|
return (T)obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new InvalidOperationException("Cannot locate type: {0}".F(classname));
|
MissingTypeAction(classname);
|
||||||
|
return default(T);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Dictionary<string, MapStub> AvailableMaps;
|
public static Dictionary<string, MapStub> AvailableMaps;
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ using System.Reflection;
|
|||||||
using OpenRA;
|
using OpenRA;
|
||||||
using OpenRA.GameRules;
|
using OpenRA.GameRules;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
using OpenRA.FileFormats;
|
||||||
|
|
||||||
namespace RALint
|
namespace RALint
|
||||||
{
|
{
|
||||||
@@ -32,6 +33,10 @@ namespace RALint
|
|||||||
|
|
||||||
static int Main(string[] args)
|
static int Main(string[] args)
|
||||||
{
|
{
|
||||||
|
// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
|
||||||
|
Game.MissingTypeAction = s => EmitError("Missing Type: {0}".F(s));
|
||||||
|
FieldLoader.UnknownFieldAction = (s, f) => EmitError("FieldLoader: Missing field `{0}` on `{1}`".F(s, f.Name));
|
||||||
|
|
||||||
Game.InitializeEngineWithMods(args);
|
Game.InitializeEngineWithMods(args);
|
||||||
|
|
||||||
// all the @something names which actually EXIST.
|
// all the @something names which actually EXIST.
|
||||||
|
|||||||
Reference in New Issue
Block a user