fix some debug-channel stuff that beedee missed in rebase
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@@ -194,7 +194,7 @@ namespace OpenRA
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if (RemoveOnDeath)
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World.AddFrameEndTask(w => w.Remove(this));
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Log.Write("{0} #{1} killed by {2} #{3}", Info.Name, ActorID, attacker.Info.Name, attacker.ActorID);
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Log.Write("debug", "{0} #{1} killed by {2} #{3}", Info.Name, ActorID, attacker.Info.Name, attacker.ActorID);
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}
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var maxHP = this.GetMaxHP();
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@@ -220,7 +220,7 @@ namespace OpenRA.Traits
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RemainingCost = TotalCost = cost;
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OnComplete = onComplete;
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Log.Write("new ProductionItem: {0} time={1} cost={2}", item, time, cost);
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Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
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}
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public void Tick(Player player)
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@@ -93,7 +93,7 @@ namespace OpenRA.Traits
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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t.UnitProduced(self, newUnit);
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Log.Write("{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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return true;
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}
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