@@ -40,6 +40,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
|
||||
mods\cnc\maps\nod04b\nod04b.lua = mods\cnc\maps\nod04b\nod04b.lua
|
||||
mods\cnc\maps\nod05\nod05.lua = mods\cnc\maps\nod05\nod05.lua
|
||||
mods\cnc\maps\funpark01\scj01ea.lua = mods\cnc\maps\funpark01\scj01ea.lua
|
||||
mods\cnc\maps\nod06a\nod06a.lua = mods\cnc\maps\nod06a\nod06a.lua
|
||||
mods\cnc\maps\shellmap\shellmap.lua = mods\cnc\maps\shellmap\shellmap.lua
|
||||
EndProjectSection
|
||||
EndProject
|
||||
|
||||
@@ -43,4 +43,9 @@ Sounds:
|
||||
TabClick: button
|
||||
ClickSound: button
|
||||
ClickDisabledSound: scold2
|
||||
Beacon: bleep2
|
||||
Beacon: bleep2
|
||||
SignalFlare: flare1
|
||||
SignalFlareEast: flaree1
|
||||
SignalFlareNorth: flaren1
|
||||
SignalFlareSouth: flares1
|
||||
SignalFlareWest: flarew1
|
||||
BIN
mods/cnc/maps/nod06a/map.bin
Normal file
BIN
mods/cnc/maps/nod06a/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/nod06a/map.png
Normal file
BIN
mods/cnc/maps/nod06a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 39 KiB |
728
mods/cnc/maps/nod06a/map.yaml
Normal file
728
mods/cnc/maps/nod06a/map.yaml
Normal file
@@ -0,0 +1,728 @@
|
||||
MapFormat: 7
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Steal The Detonator (a)
|
||||
|
||||
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
|
||||
MapSize: 64,64
|
||||
|
||||
Bounds: 16,17,46,45
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod6.vqa
|
||||
GameStart: sundial.vqa
|
||||
GameLost: banner.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Race: gdi
|
||||
Enemies: GDI, Nod
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
Playable: False
|
||||
Race: gdi
|
||||
ColorRamp: 31,222,183
|
||||
Enemies: Nod
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
Playable: True
|
||||
AllowBots: False
|
||||
Required: True
|
||||
LockRace: True
|
||||
Race: nod
|
||||
LockColor: True
|
||||
ColorRamp: 3,255,127
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: GDI
|
||||
|
||||
Actors:
|
||||
Actor0: sbag
|
||||
Location: 61,46
|
||||
Owner: GDI
|
||||
Actor1: sbag
|
||||
Location: 60,46
|
||||
Owner: GDI
|
||||
Actor2: sbag
|
||||
Location: 59,46
|
||||
Owner: GDI
|
||||
Actor3: sbag
|
||||
Location: 57,46
|
||||
Owner: GDI
|
||||
Actor4: sbag
|
||||
Location: 56,46
|
||||
Owner: GDI
|
||||
Actor5: sbag
|
||||
Location: 55,46
|
||||
Owner: GDI
|
||||
Actor6: sbag
|
||||
Location: 54,46
|
||||
Owner: GDI
|
||||
Actor7: sbag
|
||||
Location: 53,46
|
||||
Owner: GDI
|
||||
Actor8: sbag
|
||||
Location: 52,46
|
||||
Owner: GDI
|
||||
Actor9: sbag
|
||||
Location: 61,45
|
||||
Owner: GDI
|
||||
Actor10: sbag
|
||||
Location: 59,45
|
||||
Owner: GDI
|
||||
Actor11: sbag
|
||||
Location: 57,45
|
||||
Owner: GDI
|
||||
Actor12: sbag
|
||||
Location: 52,45
|
||||
Owner: GDI
|
||||
Actor13: sbag
|
||||
Location: 61,44
|
||||
Owner: GDI
|
||||
Actor14: cycl
|
||||
Location: 60,44
|
||||
Owner: Neutral
|
||||
Actor15: cycl
|
||||
Location: 59,44
|
||||
Owner: Neutral
|
||||
Actor16: cycl
|
||||
Location: 58,44
|
||||
Owner: Neutral
|
||||
Actor17: sbag
|
||||
Location: 61,43
|
||||
Owner: Neutral
|
||||
Actor18: cycl
|
||||
Location: 60,43
|
||||
Owner: Neutral
|
||||
Actor19: cycl
|
||||
Location: 58,43
|
||||
Owner: Neutral
|
||||
Actor20: sbag
|
||||
Location: 50,43
|
||||
Owner: GDI
|
||||
Actor21: sbag
|
||||
Location: 49,43
|
||||
Owner: GDI
|
||||
Actor22: sbag
|
||||
Location: 61,42
|
||||
Owner: GDI
|
||||
Actor23: cycl
|
||||
Location: 60,42
|
||||
Owner: Neutral
|
||||
Actor24: cycl
|
||||
Location: 59,42
|
||||
Owner: Neutral
|
||||
Actor25: cycl
|
||||
Location: 58,42
|
||||
Owner: Neutral
|
||||
Actor26: sbag
|
||||
Location: 49,42
|
||||
Owner: GDI
|
||||
Actor27: sbag
|
||||
Location: 61,41
|
||||
Owner: GDI
|
||||
Actor28: sbag
|
||||
Location: 49,41
|
||||
Owner: GDI
|
||||
Actor29: sbag
|
||||
Location: 61,40
|
||||
Owner: GDI
|
||||
Actor30: sbag
|
||||
Location: 49,40
|
||||
Owner: GDI
|
||||
Actor31: sbag
|
||||
Location: 61,39
|
||||
Owner: GDI
|
||||
Actor32: sbag
|
||||
Location: 49,39
|
||||
Owner: GDI
|
||||
Actor33: sbag
|
||||
Location: 61,38
|
||||
Owner: GDI
|
||||
Actor34: sbag
|
||||
Location: 49,38
|
||||
Owner: GDI
|
||||
Actor35: sbag
|
||||
Location: 61,37
|
||||
Owner: GDI
|
||||
Actor36: sbag
|
||||
Location: 49,37
|
||||
Owner: GDI
|
||||
Actor37: sbag
|
||||
Location: 61,36
|
||||
Owner: GDI
|
||||
Actor38: sbag
|
||||
Location: 49,36
|
||||
Owner: GDI
|
||||
Actor39: sbag
|
||||
Location: 61,35
|
||||
Owner: GDI
|
||||
Actor40: sbag
|
||||
Location: 49,35
|
||||
Owner: GDI
|
||||
Actor41: sbag
|
||||
Location: 61,34
|
||||
Owner: GDI
|
||||
Actor42: sbag
|
||||
Location: 49,34
|
||||
Owner: GDI
|
||||
Actor43: sbag
|
||||
Location: 61,33
|
||||
Owner: GDI
|
||||
Actor44: sbag
|
||||
Location: 49,33
|
||||
Owner: GDI
|
||||
Actor45: sbag
|
||||
Location: 61,32
|
||||
Owner: GDI
|
||||
Actor46: sbag
|
||||
Location: 49,32
|
||||
Owner: GDI
|
||||
Actor47: sbag
|
||||
Location: 61,31
|
||||
Owner: GDI
|
||||
Actor48: sbag
|
||||
Location: 60,31
|
||||
Owner: GDI
|
||||
Actor49: sbag
|
||||
Location: 59,31
|
||||
Owner: GDI
|
||||
Actor50: sbag
|
||||
Location: 58,31
|
||||
Owner: GDI
|
||||
Actor51: sbag
|
||||
Location: 57,31
|
||||
Owner: GDI
|
||||
Actor52: sbag
|
||||
Location: 56,31
|
||||
Owner: GDI
|
||||
Actor53: sbag
|
||||
Location: 55,31
|
||||
Owner: GDI
|
||||
Actor54: sbag
|
||||
Location: 54,31
|
||||
Owner: GDI
|
||||
Actor55: sbag
|
||||
Location: 53,31
|
||||
Owner: GDI
|
||||
Actor56: sbag
|
||||
Location: 52,31
|
||||
Owner: GDI
|
||||
Actor57: sbag
|
||||
Location: 51,31
|
||||
Owner: GDI
|
||||
Actor58: sbag
|
||||
Location: 50,31
|
||||
Owner: GDI
|
||||
Actor59: sbag
|
||||
Location: 49,31
|
||||
Owner: GDI
|
||||
Actor60: t08
|
||||
Location: 46,23
|
||||
Owner: Neutral
|
||||
Actor61: t18
|
||||
Location: 46,21
|
||||
Owner: Neutral
|
||||
Actor62: t18
|
||||
Location: 49,19
|
||||
Owner: Neutral
|
||||
Actor63: t18
|
||||
Location: 47,53
|
||||
Owner: Neutral
|
||||
Actor64: t08
|
||||
Location: 25,30
|
||||
Owner: Neutral
|
||||
Actor65: t08
|
||||
Location: 24,30
|
||||
Owner: Neutral
|
||||
Actor66: rock6
|
||||
Location: 24,55
|
||||
Owner: Neutral
|
||||
Actor67: rock1
|
||||
Location: 16,31
|
||||
Owner: Neutral
|
||||
Actor68: t08
|
||||
Location: 29,42
|
||||
Owner: Neutral
|
||||
Actor69: t08
|
||||
Location: 30,43
|
||||
Owner: Neutral
|
||||
Actor70: t08
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
Actor71: t08
|
||||
Location: 31,58
|
||||
Owner: Neutral
|
||||
Actor72: t08
|
||||
Location: 30,58
|
||||
Owner: Neutral
|
||||
Actor73: t08
|
||||
Location: 36,51
|
||||
Owner: Neutral
|
||||
Actor74: t08
|
||||
Location: 37,46
|
||||
Owner: Neutral
|
||||
Actor75: t08
|
||||
Location: 39,51
|
||||
Owner: Neutral
|
||||
Actor76: t08
|
||||
Location: 52,53
|
||||
Owner: Neutral
|
||||
Actor77: t08
|
||||
Location: 16,60
|
||||
Owner: Neutral
|
||||
Actor78: t08
|
||||
Location: 19,57
|
||||
Owner: Neutral
|
||||
Actor79: t08
|
||||
Location: 18,51
|
||||
Owner: Neutral
|
||||
Actor80: t08
|
||||
Location: 17,50
|
||||
Owner: Neutral
|
||||
Actor81: t08
|
||||
Location: 16,50
|
||||
Owner: Neutral
|
||||
Actor82: t08
|
||||
Location: 23,33
|
||||
Owner: Neutral
|
||||
Actor83: t08
|
||||
Location: 50,17
|
||||
Owner: Neutral
|
||||
Actor84: t08
|
||||
Location: 38,17
|
||||
Owner: Neutral
|
||||
Actor85: t08
|
||||
Location: 42,18
|
||||
Owner: Neutral
|
||||
Actor86: t08
|
||||
Location: 43,24
|
||||
Owner: Neutral
|
||||
Actor87: t08
|
||||
Location: 43,23
|
||||
Owner: Neutral
|
||||
Actor88: t08
|
||||
Location: 42,23
|
||||
Owner: Neutral
|
||||
Actor89: t08
|
||||
Location: 35,20
|
||||
Owner: Neutral
|
||||
Actor90: t08
|
||||
Location: 30,22
|
||||
Owner: Neutral
|
||||
Actor91: t08
|
||||
Location: 17,19
|
||||
Owner: Neutral
|
||||
Actor92: t08
|
||||
Location: 16,19
|
||||
Owner: Neutral
|
||||
Actor93: t08
|
||||
Location: 57,22
|
||||
Owner: Neutral
|
||||
Actor94: t08
|
||||
Location: 52,50
|
||||
Owner: Neutral
|
||||
Actor95: t08
|
||||
Location: 53,28
|
||||
Owner: Neutral
|
||||
Actor96: t08
|
||||
Location: 54,23
|
||||
Owner: Neutral
|
||||
Actor97: t08
|
||||
Location: 55,23
|
||||
Owner: Neutral
|
||||
Actor99: v35
|
||||
Location: 36,19
|
||||
Owner: Neutral
|
||||
Actor100: v34
|
||||
Location: 34,20
|
||||
Owner: Neutral
|
||||
Actor101: v33
|
||||
Location: 34,19
|
||||
Owner: Neutral
|
||||
Actor102: v31
|
||||
Location: 36,24
|
||||
Owner: Neutral
|
||||
Actor103: v30
|
||||
Location: 41,17
|
||||
Owner: Neutral
|
||||
Actor111: v23
|
||||
Location: 44,24
|
||||
Owner: Neutral
|
||||
Actor113: v21
|
||||
Location: 44,23
|
||||
Owner: Neutral
|
||||
Actor114: v20
|
||||
Location: 45,21
|
||||
Owner: Neutral
|
||||
Actor117: fact
|
||||
Location: 50,32
|
||||
Owner: GDI
|
||||
Actor119: nuke
|
||||
Location: 55,32
|
||||
Owner: GDI
|
||||
Actor120: nuke
|
||||
Location: 53,32
|
||||
Owner: GDI
|
||||
Actor121: proc
|
||||
Location: 50,35
|
||||
Owner: GDI
|
||||
Actor122: silo
|
||||
Location: 53,35
|
||||
Owner: GDI
|
||||
Actor123: pyle
|
||||
Location: 55,35
|
||||
Owner: GDI
|
||||
Actor124: silo
|
||||
Location: 53,37
|
||||
Owner: GDI
|
||||
Actor125: jeep
|
||||
Location: 59,25
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
Actor126: jeep
|
||||
Location: 50,42
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
Actor127: mtnk
|
||||
Location: 53,45
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
Actor128: mtnk
|
||||
Location: 59,38
|
||||
Owner: GDI
|
||||
Actor129: mtnk
|
||||
Location: 60,39
|
||||
Owner: GDI
|
||||
Actor130: jeep
|
||||
Location: 60,36
|
||||
Owner: GDI
|
||||
Actor131: mtnk
|
||||
Location: 59,36
|
||||
Owner: GDI
|
||||
Actor134: mtnk
|
||||
Location: 38,38
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
Actor135: jeep
|
||||
Location: 60,37
|
||||
Owner: GDI
|
||||
Actor139: mtnk
|
||||
Location: 28,33
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
Actor140: e2
|
||||
Location: 24,29
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Actor141: e2
|
||||
Location: 24,28
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 3
|
||||
Actor142: e1
|
||||
Location: 58,38
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor143: e2
|
||||
Location: 38,46
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor144: e2
|
||||
Location: 38,46
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor146: e1
|
||||
Location: 57,39
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor147: e1
|
||||
Location: 57,38
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor148: e1
|
||||
Location: 57,39
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor149: e1
|
||||
Location: 57,38
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor150: e2
|
||||
Location: 57,37
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor151: e2
|
||||
Location: 57,37
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Actor152: e2
|
||||
Location: 57,37
|
||||
Owner: GDI
|
||||
SubCell: 3
|
||||
Actor153: e2
|
||||
Location: 57,37
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor154: c3
|
||||
Location: 40,22
|
||||
Owner: Neutral
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
Actor155: c5
|
||||
Location: 40,19
|
||||
Owner: Neutral
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Actor156: c6
|
||||
Location: 39,21
|
||||
Owner: Neutral
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Actor157: e1
|
||||
Location: 30,57
|
||||
Owner: GDI
|
||||
SubCell: 4
|
||||
Actor158: e2
|
||||
Location: 32,58
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Actor159: e2
|
||||
Location: 39,52
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
Actor160: e2
|
||||
Location: 40,51
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
waypoint27: waypoint
|
||||
Location: 54,58
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 16,17
|
||||
Owner: Neutral
|
||||
waypoint25: waypoint
|
||||
Location: 56,56
|
||||
Owner: Neutral
|
||||
waypoint17: waypoint
|
||||
Location: 55,57
|
||||
Owner: Neutral
|
||||
waypoint16: waypoint
|
||||
Location: 58,51
|
||||
Owner: Neutral
|
||||
waypoint15: waypoint
|
||||
Location: 59,30
|
||||
Owner: Neutral
|
||||
waypoint14: waypoint
|
||||
Location: 61,19
|
||||
Owner: Neutral
|
||||
waypoint13: waypoint
|
||||
Location: 49,18
|
||||
Owner: Neutral
|
||||
waypoint11: waypoint
|
||||
Location: 20,21
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 31,41
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 19,36
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 20,54
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 40,57
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 36,29
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 40,29
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 44,44
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 44,47
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 59,39
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 51,43
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 56,39
|
||||
Owner: Neutral
|
||||
UnitsEntryLeft: waypoint
|
||||
Location: 20,17
|
||||
Owner: Neutral
|
||||
UnitsRallyLeft: waypoint
|
||||
Location: 20,20
|
||||
Owner: Neutral
|
||||
UnitsEntryRight: waypoint
|
||||
Location: 27,17
|
||||
Owner: Neutral
|
||||
UnitsRallyRight: waypoint
|
||||
Location: 27,20
|
||||
Owner: Neutral
|
||||
ChnEnrty: waypoint
|
||||
Location: 32,61
|
||||
Owner: Neutral
|
||||
Obj2UnitsEntry: waypoint
|
||||
Location: 48,17
|
||||
Owner: Neutral
|
||||
Guard1: e2
|
||||
Location: 18,31
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
Guard2: e2
|
||||
Location: 17,31
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
Guard3: e2
|
||||
Location: 18,32
|
||||
Owner: GDI
|
||||
SubCell: 2
|
||||
Atk1Activator1: gtwr
|
||||
Location: 48,43
|
||||
Owner: GDI
|
||||
Atk1Activator2: e1
|
||||
Location: 50,46
|
||||
Owner: GDI
|
||||
Facing: 224
|
||||
SubCell: 4
|
||||
Atk2Activator1: gtwr
|
||||
Location: 51,46
|
||||
Owner: GDI
|
||||
Atk2Activator2: e1
|
||||
Location: 48,44
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
SubCell: 4
|
||||
Atk3Activator: v25
|
||||
Location: 41,19
|
||||
Owner: GDI
|
||||
Chn1Activator1: v29
|
||||
Location: 42,22
|
||||
Owner: GDI
|
||||
Chn1Activator2: v27
|
||||
Location: 35,23
|
||||
Owner: GDI
|
||||
Chn1Activator3: v26
|
||||
Location: 37,20
|
||||
Owner: GDI
|
||||
Chn1Activator4: v24
|
||||
Location: 41,23
|
||||
Owner: GDI
|
||||
Chn1Activator5: v22
|
||||
Location: 41,21
|
||||
Owner: GDI
|
||||
Chn2Activator1: v27
|
||||
Location: 34,23
|
||||
Owner: GDI
|
||||
Chn2Activator2: v30
|
||||
Location: 35,22
|
||||
Owner: GDI
|
||||
Chn2Activator3: v27
|
||||
Location: 36,23
|
||||
Owner: GDI
|
||||
Detonator: CRATE.plain
|
||||
Location: 59, 43
|
||||
Owner: GDI
|
||||
Radar: hq
|
||||
Location: 57,32
|
||||
Owner: GDI
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
LuaScript:
|
||||
Scripts: nod06a.lua
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Tank:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
AnnounceOnSeen:
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^CivBuildingHusk:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
HARV:
|
||||
Harvester:
|
||||
SearchFromProcRadius: 64
|
||||
FLARE:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
215
mods/cnc/maps/nod06a/nod06a.lua
Normal file
215
mods/cnc/maps/nod06a/nod06a.lua
Normal file
@@ -0,0 +1,215 @@
|
||||
NodStartUnitsRight = { 'ltnk', 'bike', 'e1', 'e1', 'e3', 'e3' }
|
||||
NodStartUnitsLeft = { 'ltnk', 'ltnk', 'bggy', 'e1', 'e1', 'e1', 'e1', 'e3', 'e3', 'e3', 'e3' }
|
||||
Chn1Units = { 'e1', 'e1', 'e1', 'e1', 'e1' }
|
||||
Chn2Units = { 'e2', 'e2', 'e2', 'e2', 'e2' }
|
||||
Obj2Units = { 'ltnk', 'bike', 'e1', 'e1', 'e1' }
|
||||
|
||||
Chn3CellTriggerActivator = { CPos.New(49,58), CPos.New(48,58), CPos.New(49,57), CPos.New(48,57), CPos.New(49,56), CPos.New(48,56), CPos.New(49,55), CPos.New(48,55) }
|
||||
DzneCellTriggerActivator = { CPos.New(61,45), CPos.New(60,45), CPos.New(59,45), CPos.New(58,45), CPos.New(57,45), CPos.New(61,44), CPos.New(60,44), CPos.New(59,44), CPos.New(58,44), CPos.New(57,44), CPos.New(61,43), CPos.New(60,43), CPos.New(58,43), CPos.New(57,43), CPos.New(61,42), CPos.New(60,42), CPos.New(59,42), CPos.New(58,42), CPos.New(57,42), CPos.New(61,41), CPos.New(60,41), CPos.New(59,41), CPos.New(58,41), CPos.New(57,41) }
|
||||
Win1CellTriggerActivator = { CPos.New(59,43) }
|
||||
Win2CellTriggerActivator = { CPos.New(54,58), CPos.New(53,58), CPos.New(52,58), CPos.New(54,57), CPos.New(53,57), CPos.New(52,57), CPos.New(54,56), CPos.New(53,56), CPos.New(52,56), CPos.New(54,55), CPos.New(53,55), CPos.New(52,55) }
|
||||
|
||||
Grd2ActorTriggerActivator = { Guard1, Guard2, Guard3 }
|
||||
Atk1ActorTriggerActivator = { Atk1Activator1, Atk1Activator2 }
|
||||
Atk2ActorTriggerActivator = { Atk2Activator1, Atk2Activator2 }
|
||||
Chn1ActorTriggerActivator = { Chn1Activator1, Chn1Activator2, Chn1Activator3, Chn1Activator4, Chn1Activator5 }
|
||||
Chn2ActorTriggerActivator = { Chn2Activator1, Chn2Activator2, Chn2Activator3 }
|
||||
Obj2ActorTriggerActivator = { Chn1Activator1, Chn1Activator2, Chn1Activator3, Chn1Activator4, Chn1Activator5, Chn2Activator1, Chn2Activator2, Chn2Activator3, Atk3Activator }
|
||||
|
||||
Chn1Waypoints = { ChnEnrty.Location, waypoint5.Location }
|
||||
Chn2Waypoints = { ChnEnrty.Location, waypoint6.Location }
|
||||
Gdi3Waypoints = { waypoint1, waypoint3, waypoint7, waypoint8, waypoint9 }
|
||||
Gdi4Waypoints = { waypoint4, waypoint10, waypoint9, waypoint11, waypoint9, waypoint10 }
|
||||
Gdi5Waypoints = { waypoint1, waypoint4 }
|
||||
Gdi6Waypoints = { waypoint2, waypoints3 }
|
||||
|
||||
Grd1TriggerFunctionTime = DateTime.Seconds(3)
|
||||
|
||||
Grd1TriggerFunction = function()
|
||||
MyActors = Utils.Take(2, GDI.GetActorsByType('mtnk'))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
MovementAndHunt(actor, Gdi3Waypoints)
|
||||
end)
|
||||
end
|
||||
|
||||
Grd2TriggerFunction = function()
|
||||
if not Grd2Switch then
|
||||
for type, count in pairs({ ['e1'] = 2, ['e2'] = 1, ['jeep'] = 1 }) do
|
||||
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
MovementAndHunt(actor, Gdi4Waypoints)
|
||||
end)
|
||||
end
|
||||
Grd2Swicth = true
|
||||
end
|
||||
end
|
||||
|
||||
Atk1TriggerFunction = function()
|
||||
if not Atk1Switch then
|
||||
for type, count in pairs({ ['e1'] = 3, ['e2'] = 3, ['jeep'] = 1 }) do
|
||||
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
MovementAndHunt(actor, Gdi5Waypoints)
|
||||
end)
|
||||
end
|
||||
Atk1Switch = true
|
||||
end
|
||||
end
|
||||
|
||||
Atk2TriggerFunction = function()
|
||||
if not Atk2Switch then
|
||||
for type, count in pairs({ ['mtnk'] = 1, ['jeep'] = 1 }) do
|
||||
MyActors = Utils.Take(count, GDI.GetActorsByType(type))
|
||||
Utils.Do(MyActors, function(actor)
|
||||
MovementAndHunt(actor, Gdi6Waypoints)
|
||||
end)
|
||||
end
|
||||
Atk2Switch = true
|
||||
end
|
||||
end
|
||||
|
||||
Atk3TriggerFunction = function()
|
||||
if not Atk3Switch then
|
||||
Atk3Switch = true
|
||||
if not Radar.IsDead then
|
||||
local targets = Nod.GetGroundAttackers()
|
||||
local target = targets[DateTime.GameTime % #targets + 1].CenterPosition
|
||||
|
||||
if target then
|
||||
Radar.SendAirstrike(target, false, 256 - 28)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Chn1TriggerFunction = function()
|
||||
local cargo = Reinforcements.ReinforceWithTransport(GDI, 'tran', Chn1Units, Chn1Waypoints, { waypoint14.Location })[2]
|
||||
Utils.Do(cargo, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end
|
||||
|
||||
Chn2TriggerFunction = function()
|
||||
local cargo = Reinforcements.ReinforceWithTransport(GDI, 'tran', Chn2Units, Chn2Waypoints, { waypoint14.Location })[2]
|
||||
Utils.Do(cargo, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end
|
||||
|
||||
Obj2TriggerFunction = function()
|
||||
Nod.MarkCompletedObjective(NodObjective2)
|
||||
Reinforcements.Reinforce(Nod, Obj2Units, { Obj2UnitsEntry.Location, waypoint13.Location }, 15)
|
||||
end
|
||||
|
||||
MovementAndHunt = function(unit, waypoints)
|
||||
if unit ~= nil then
|
||||
Utils.Do(waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
end
|
||||
|
||||
InsertNodUnits = function()
|
||||
Camera.Position = UnitsRallyRight.CenterPosition
|
||||
|
||||
Reinforcements.Reinforce(Nod, NodStartUnitsLeft, { UnitsEntryLeft.Location, UnitsRallyLeft.Location }, 15)
|
||||
Reinforcements.Reinforce(Nod, NodStartUnitsRight, { UnitsEntryRight.Location, UnitsRallyRight.Location }, 15)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
|
||||
Trigger.OnObjectiveAdded(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveCompleted(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveFailed(Nod, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerWon(Nod, function()
|
||||
Media.PlaySpeechNotification(Nod, "Win")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(Nod, function()
|
||||
Media.PlaySpeechNotification(Nod, "Lose")
|
||||
end)
|
||||
|
||||
NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator")
|
||||
NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporter \nin the village")
|
||||
|
||||
GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator")
|
||||
|
||||
InsertNodUnits()
|
||||
|
||||
Trigger.AfterDelay(Grd1TriggerFunctionTime, Grd1TriggerFunction)
|
||||
|
||||
Utils.Do(Grd2ActorTriggerActivator, function(actor)
|
||||
Trigger.OnDiscovered(actor, Grd2TriggerFunction)
|
||||
end)
|
||||
|
||||
OnAnyDamaged(Atk1ActorTriggerActivator, Atk1TriggerFunction)
|
||||
|
||||
OnAnyDamaged(Atk2ActorTriggerActivator, Atk2TriggerFunction)
|
||||
|
||||
Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction)
|
||||
|
||||
Trigger.OnAllKilled(Chn1ActorTriggerActivator, Chn1TriggerFunction)
|
||||
|
||||
Trigger.OnAllKilled(Chn2ActorTriggerActivator, Chn2TriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(Chn3CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
Reinforcements.Reinforce(Nod, { 'tran' }, { ChnEnrty.Location, waypoint17.Location }, 11)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(DzneCellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
Actor.Create('flare', true, { Owner = Nod, Location = waypoint17.Location })
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Obj2ActorTriggerActivator, Obj2TriggerFunction)
|
||||
|
||||
Trigger.OnEnteredFootprint(Win1CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
NodObjective3 = Nod.AddPrimaryObjective("Move to the evacuation point")
|
||||
Nod.MarkCompletedObjective(NodObjective1)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Win2CellTriggerActivator, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
Nod.MarkCompletedObjective(NodObjective3)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
GDI.MarkCompletedObjective(GDIObjective)
|
||||
end
|
||||
end
|
||||
|
||||
IdleHunt = function(unit)
|
||||
if not unit.IsDead then
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
end
|
||||
end
|
||||
|
||||
OnAnyDamaged = function(actors, func)
|
||||
Utils.Do(actors, function(actor)
|
||||
Trigger.OnDamaged(actor, func)
|
||||
end)
|
||||
end
|
||||
@@ -17,6 +17,8 @@ Nod Campaign:
|
||||
./mods/cnc/maps/nod04a
|
||||
./mods/cnc/maps/nod04b
|
||||
./mods/cnc/maps/nod05
|
||||
./mods/cnc/maps/nod06a
|
||||
|
||||
Funpark Campaign:
|
||||
./mods/cnc/maps/funpark01
|
||||
|
||||
|
||||
@@ -67,4 +67,17 @@ CAMERA.small:
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
FLARE:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
RevealsShroud:
|
||||
Range: 3c0
|
||||
RenderSprites:
|
||||
Image: smokland
|
||||
WithSpriteBody:
|
||||
StartSequence: open
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
BodyOrientation:
|
||||
|
||||
@@ -384,3 +384,14 @@ craters:
|
||||
cr4: cr4
|
||||
cr5: cr5
|
||||
cr6: cr6
|
||||
|
||||
smokland:
|
||||
open:
|
||||
Length: 60
|
||||
Tick: 120
|
||||
ZOffset: 1023
|
||||
idle:
|
||||
Start: 60
|
||||
Length: 32
|
||||
Tick: 120
|
||||
ZOffset: 1023
|
||||
Reference in New Issue
Block a user