Add support for sending unarmed actors as part of the waves on Fort Lonestar
This commit is contained in:
@@ -31,6 +31,13 @@ Waves =
|
||||
|
||||
SendUnits = function(entryCell, unitTypes, targetCell)
|
||||
Reinforcements.Reinforce(soviets, unitTypes, { entryCell }, 40, function(a)
|
||||
if not a.HasProperty("AttackMove") then
|
||||
Trigger.OnIdle(a, function(a)
|
||||
a.Move(targetCell)
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.OnIdle(a, function(a)
|
||||
if a.Location ~= targetCell then
|
||||
a.AttackMove(targetCell)
|
||||
|
||||
Reference in New Issue
Block a user