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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Traits.Activities;
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@@ -1,12 +1,11 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using IjwFramework.Collections;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using IjwFramework.Collections;
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using System;
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namespace OpenRa.Game
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{
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@@ -1,9 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game
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{
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@@ -1,5 +1,5 @@
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using OpenRa.Game.GameRules;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game
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{
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static class Smudge
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@@ -1,5 +1,4 @@
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using System.Drawing;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Collections.Generic;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game
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@@ -22,7 +22,7 @@ namespace OpenRa.Game
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public void Tick()
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{
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// Does this belong here?
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// Does this belong here? NO, but it's your mess.
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// Get the crushable actors
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foreach (var a in Game.world.Actors.Where(b => b.traits.WithInterface<ICrushable>().Any()))
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@@ -39,9 +39,7 @@ namespace OpenRa.Game
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Log.Write("{0} crushes {1}", crusher.Info.Name, a.Info.Name);
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// Apply the crush action
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foreach (var crush in a.traits.WithInterface<ICrushable>())
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{
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crush.OnCrush(crusher);
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}
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}
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}
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}
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@@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game
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