(gecko) Return the ISound when playing sounds, so you can stop it later
This commit is contained in:
@@ -48,34 +48,46 @@ namespace OpenRA
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public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
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public static void Play(string name)
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public static ISound Play(string name)
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{
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return Play(name, float2.Zero);
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}
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public static ISound Play(string name, float2 pos)
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{
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if (name == "" || name == null)
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return;
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return null;
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var sound = sounds[name];
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soundEngine.Play2D(sound, false, true, float2.Zero, InternalSoundVolume);
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return soundEngine.Play2D(sound, false, false, pos, InternalSoundVolume);
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}
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public static void Play(string name, float2 pos)
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public static ISound Play(string name, float volumeModifier)
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{
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return Play(name, float2.Zero, volumeModifier);
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}
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public static ISound Play(string name, float2 pos, float volumeModifier)
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{
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if (name == "" || name == null)
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return;
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return null;
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var sound = sounds[name];
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soundEngine.Play2D(sound, false, false, pos, InternalSoundVolume);
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return soundEngine.Play2D(sound, false, false, pos, InternalSoundVolume * volumeModifier);
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}
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public static void PlayToPlayer(Player player, string name)
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public static ISound PlayToPlayer(Player player, string name)
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{
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if( player == player.World.LocalPlayer )
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Play( name );
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return PlayToPlayer(player, name, float2.Zero);
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}
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public static void PlayToPlayer(Player player, string name, float2 pos)
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public static ISound PlayToPlayer(Player player, string name, float2 pos)
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{
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if (player == player.World.LocalPlayer)
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Play(name, pos);
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return Play(name, pos);
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return null;
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}
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public static void PlayVideo(byte[] raw)
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@@ -83,25 +95,25 @@ namespace OpenRA
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rawSource = LoadSoundRaw(raw);
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video = soundEngine.Play2D(rawSource, false, true, float2.Zero, InternalSoundVolume);
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}
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public static void PlayVideo()
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{
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if (video != null)
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soundEngine.PauseSound(video, false);
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}
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public static void PauseVideo()
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{
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if (video != null)
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soundEngine.PauseSound(video, true);
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}
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public static void StopVideo()
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{
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if (video != null)
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soundEngine.StopSound(video);
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}
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public static void Tick()
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{
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// Song finished
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@@ -111,13 +123,13 @@ namespace OpenRA
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OnMusicComplete();
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}
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}
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static Action OnMusicComplete;
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public static bool MusicPlaying { get; private set; }
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public static void PlayMusic(string name)
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{
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PlayMusicThen(name, () => {});
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PlayMusicThen(name, () => { });
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}
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public static void PlayMusicThen(string name, Action then)
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{
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@@ -132,13 +144,13 @@ namespace OpenRA
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return;
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}
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StopMusic();
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currentMusic = name;
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MusicPlaying = true;
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var sound = sounds[name];
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music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume);
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}
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public static void PlayMusic()
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{
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if (music == null)
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@@ -147,20 +159,26 @@ namespace OpenRA
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soundEngine.PauseSound(music, false);
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}
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public static void StopSound(ISound sound)
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{
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if (sound != null)
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soundEngine.StopSound(sound);
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}
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public static void StopMusic()
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{
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if (music != null)
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soundEngine.StopSound(music);
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MusicPlaying = false;
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currentMusic = null;
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}
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public static void PauseMusic()
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{
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if (music == null)
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return;
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MusicPlaying = false;
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soundEngine.PauseSound(music, true);
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}
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@@ -168,9 +186,9 @@ namespace OpenRA
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public static float GlobalVolume
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{
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get { return soundEngine.Volume; }
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set { soundEngine.Volume = value;}
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set { soundEngine.Volume = value; }
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}
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static float soundVolumeModifier = 1.0f;
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public static float SoundVolumeModifier
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{
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@@ -181,8 +199,8 @@ namespace OpenRA
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soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
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}
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}
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static float InternalSoundVolume { get { return SoundVolume*soundVolumeModifier; } }
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static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
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public static float SoundVolume
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{
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get { return Game.Settings.Sound.SoundVolume; }
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@@ -203,7 +221,7 @@ namespace OpenRA
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music.Volume = value;
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}
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}
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public static float VideoVolume
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{
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get { return Game.Settings.Sound.VideoVolume; }
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@@ -214,17 +232,17 @@ namespace OpenRA
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video.Volume = value;
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}
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}
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public static float MusicSeekPosition
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{
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get { return (music != null)? music.SeekPosition : 0; }
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get { return (music != null) ? music.SeekPosition : 0; }
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}
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public static float VideoSeekPosition
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{
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get { return (video != null)? video.SeekPosition : 0; }
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get { return (video != null) ? video.SeekPosition : 0; }
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}
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// Returns true if it played a phrase
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public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
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{
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@@ -240,8 +258,8 @@ namespace OpenRA
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var clip = vi.Pools.Value[phrase].GetNext();
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if (clip == null)
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return false;
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var variantext = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase))?
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var variantext = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
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vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
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Play(clip + variantext);
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return true;
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@@ -261,8 +279,9 @@ namespace OpenRA
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void SetSoundVolume(float volume, ISound music, ISound video);
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}
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interface ISoundSource {}
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interface ISound
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interface ISoundSource { }
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public interface ISound
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{
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float Volume { get; set; }
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float SeekPosition { get; }
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@@ -295,7 +314,7 @@ namespace OpenRA
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Log.Write("debug", "Failed generating OpenAL source {0}", i);
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return;
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}
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sourcePool.Add(source, false);
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}
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}
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@@ -347,10 +366,10 @@ namespace OpenRA
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get { return volume; }
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set { Al.alListenerf(Al.AL_GAIN, volume = value); }
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}
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public void PauseSound(ISound sound, bool paused)
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{
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int key = ((OpenAlSound) sound).source;
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int key = ((OpenAlSound)sound).source;
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state == Al.AL_PLAYING && paused)
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@@ -358,9 +377,9 @@ namespace OpenRA
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else if (state == Al.AL_PAUSED && !paused)
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Al.alSourcePlay(key);
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}
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public void SetAllSoundsPaused(bool paused)
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{
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{
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foreach (int key in sourcePool.Keys)
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{
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int state;
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@@ -369,35 +388,35 @@ namespace OpenRA
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Al.alSourcePause(key);
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else if (state == Al.AL_PAUSED && !paused)
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Al.alSourcePlay(key);
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}
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}
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public void SetSoundVolume(float volume, ISound music, ISound video)
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{
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var sounds = sourcePool.Select(s => s.Key).Where( b =>
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{
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var sounds = sourcePool.Select(s => s.Key).Where(b =>
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{
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int state;
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Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
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return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
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((music != null)? b != ((OpenAlSound) music).source : true) &&
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((video != null)? b != ((OpenAlSound) video).source : true));
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return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
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((music != null) ? b != ((OpenAlSound)music).source : true) &&
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((video != null) ? b != ((OpenAlSound)video).source : true));
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}).ToList();
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foreach (var s in sounds)
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{
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Al.alSourcef(s, Al.AL_GAIN, volume);
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}
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}
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public void StopSound(ISound sound)
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{
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int key = ((OpenAlSound) sound).source;
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int key = ((OpenAlSound)sound).source;
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int state;
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Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
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if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
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Al.alSourceStop(key);
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}
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public void StopAllSounds()
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{
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foreach (int key in sourcePool.Keys)
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@@ -411,7 +430,7 @@ namespace OpenRA
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public void SetListenerPosition(float2 position)
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{
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var orientation = new [] { 0f, 0f, 1f, 0f, -1f, 0f };
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var orientation = new[] { 0f, 0f, 1f, 0f, -1f, 0f };
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Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50);
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Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]);
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@@ -463,26 +482,26 @@ namespace OpenRA
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public float Volume
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{
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get { return volume; }
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set
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set
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{
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if (source != -1)
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Al.alSourcef(source, Al.AL_GAIN, volume = value);
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Al.alSourcef(source, Al.AL_GAIN, volume = value);
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}
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}
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public float SeekPosition
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{
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get
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{
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float pos;
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Al.alGetSourcef(source, Al.AL_SAMPLE_OFFSET, out pos);
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return pos/22050f;
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return pos / 22050f;
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}
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}
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public bool Playing
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{
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get
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get
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{
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int state;
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Al.alGetSourcei(source, Al.AL_SOURCE_STATE, out state);
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