Remove legacy turret/muzzle positioning code.
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@@ -31,8 +31,7 @@ namespace OpenRA.Mods.RA
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public DebugFiringOffsets(Actor self)
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{
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armaments = Lazy.New(() => self.TraitsImplementing<Armament>()
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.Where(a => a.Info.OffsetModel == CoordinateModel.World));
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armaments = Lazy.New(() => self.TraitsImplementing<Armament>());
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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