Remove the dead ActorGroupProxy trait

This commit is contained in:
abcdefg30
2016-10-15 18:14:24 +02:00
committed by reaperrr
parent fbd62c242f
commit 5e923ff091
5 changed files with 0 additions and 85 deletions

View File

@@ -45,7 +45,6 @@ namespace OpenRA
public Activity CurrentActivity { get; private set; }
public Group Group;
public int Generation;
public Rectangle Bounds { get; private set; }

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@@ -1,45 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
public class Group
{
readonly Actor[] actors;
readonly int id;
static int nextGroup;
public IEnumerable<Actor> Actors { get { return actors; } }
public Group(IEnumerable<Actor> actors)
{
this.actors = actors.ToArray();
foreach (var a in actors)
a.Group = this;
id = nextGroup++;
}
public void Dump()
{
/* debug crap */
Game.Debug("Group #{0}: {1}".F(
id, actors.Select(a => "#{0} {1}".F(a.ActorID, a.Info.Name)).JoinWith(",")));
}
/* TODO: add lazy group path crap, groupleader, pruning, etc */
}
}

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@@ -124,7 +124,6 @@
<Compile Include="Graphics\Util.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Group.cs" />
<Compile Include="IUtilityCommand.cs" />
<Compile Include="ModData.cs" />
<Compile Include="Network\Connection.cs" />

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@@ -371,7 +371,6 @@
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />

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@@ -1,37 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Globalization;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Part of the unfinished group-movement system. Attach this to the player actor.")]
class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
class ActorGroupProxy : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "CreateGroup")
{
/* create a group */
var actors = order.TargetString.Split(',')
.Select(id => uint.Parse(id, NumberStyles.Any, NumberFormatInfo.InvariantInfo))
.Select(id => self.World.GetActorById(id))
.Where(a => a != null);
new Group(actors);
}
}
}
}