Remove the dead ActorGroupProxy trait
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@@ -45,7 +45,6 @@ namespace OpenRA
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public Activity CurrentActivity { get; private set; }
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public Group Group;
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public int Generation;
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public Rectangle Bounds { get; private set; }
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@@ -1,45 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA
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{
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public class Group
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{
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readonly Actor[] actors;
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readonly int id;
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static int nextGroup;
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public IEnumerable<Actor> Actors { get { return actors; } }
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public Group(IEnumerable<Actor> actors)
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{
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this.actors = actors.ToArray();
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foreach (var a in actors)
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a.Group = this;
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id = nextGroup++;
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}
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public void Dump()
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{
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/* debug crap */
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Game.Debug("Group #{0}: {1}".F(
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id, actors.Select(a => "#{0} {1}".F(a.ActorID, a.Info.Name)).JoinWith(",")));
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}
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/* TODO: add lazy group path crap, groupleader, pruning, etc */
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}
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}
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@@ -124,7 +124,6 @@
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="IUtilityCommand.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="Network\Connection.cs" />
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