Fix IdleTurnSpeed ignoring trait pause/disable
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@@ -266,7 +266,7 @@ namespace OpenRA.Mods.Common.Traits
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public CPos TopLeft => self.World.Map.CellContaining(CenterPosition);
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public WAngle TurnSpeed => !IsTraitDisabled && !IsTraitPaused ? Info.TurnSpeed : WAngle.Zero;
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public WAngle? IdleTurnSpeed => Info.IdleTurnSpeed;
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public WAngle? IdleTurnSpeed => !IsTraitDisabled && !IsTraitPaused ? Info.IdleTurnSpeed : null;
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public Actor ReservedActor { get; private set; }
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public bool MayYieldReservation { get; private set; }
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