Added HitShapes

New IHitShape interface.
Added Circle, Capsule and Rectangle shapes.
This commit is contained in:
Huw Pascoe
2015-10-29 16:54:52 +00:00
parent 7cc8846d72
commit 5ef6d86f66
5 changed files with 248 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.HitShapes
{
public class CapsuleShape : IHitShape
{
public WDist OuterRadius { get; private set; }
[FieldLoader.Require]
public readonly int2 PointA;
[FieldLoader.Require]
public readonly int2 PointB;
public readonly WDist Radius = new WDist(426);
int2 ab;
int abLenSq;
public CapsuleShape() { }
public CapsuleShape(int2 a, int2 b, WDist radius)
{
PointA = a;
PointB = b;
Radius = radius;
}
public void Initialize()
{
ab = PointB - PointA;
abLenSq = ab.LengthSquared / 1024;
if (abLenSq == 0)
throw new YamlException("This Capsule describes a circle. Use a Circle HitShape instead.");
OuterRadius = Radius + new WDist(Math.Max(PointA.Length, PointB.Length));
}
public WDist DistanceFromEdge(WVec v)
{
var p = new int2(v.X, v.Y);
var t = int2.Dot(p - PointA, ab) / abLenSq;
if (t < 0)
return new WDist(Math.Max(0, (PointA - p).Length - Radius.Length));
if (t > 1024)
return new WDist(Math.Max(0, (PointB - p).Length - Radius.Length));
var projection = PointA + new int2(
(ab.X * t) / 1024,
(ab.Y * t) / 1024);
var distance = (projection - p).Length;
return new WDist(Math.Max(0, distance - Radius.Length));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
return DistanceFromEdge((pos - actor.CenterPosition).Rotate(-actor.Orientation));
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
var a = actor.CenterPosition + new WVec(PointA.X, PointA.Y, 0).Rotate(actor.Orientation);
var b = actor.CenterPosition + new WVec(PointB.X, PointB.Y, 0).Rotate(actor.Orientation);
var offset = new WVec(a.Y - b.Y, b.X - a.X, 0);
offset = offset * Radius.Length / offset.Length;
var c = Color.Yellow;
RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c);
RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c);
wcr.DrawLine(new[] { wr.ScreenPosition(a - offset), wr.ScreenPosition(b - offset) }, 1, c);
wcr.DrawLine(new[] { wr.ScreenPosition(a + offset), wr.ScreenPosition(b + offset) }, 1, c);
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.HitShapes
{
public class CircleShape : IHitShape
{
public WDist OuterRadius { get { return Radius; } }
[FieldLoader.Require]
public readonly WDist Radius = new WDist(426);
public CircleShape() { }
public CircleShape(WDist radius) { Radius = radius; }
public void Initialize() { }
public WDist DistanceFromEdge(WVec v)
{
return new WDist(Math.Max(0, v.Length - Radius.Length));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
return DistanceFromEdge(pos - actor.CenterPosition);
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
RangeCircleRenderable.DrawRangeCircle(wr, actor.CenterPosition, Radius, 1, Color.Yellow, 0, Color.Yellow);
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.HitShapes
{
public interface IHitShape
{
WDist OuterRadius { get; }
WDist DistanceFromEdge(WVec v);
WDist DistanceFromEdge(WPos pos, Actor actor);
void Initialize();
void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor);
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.HitShapes
{
public class RectangleShape : IHitShape
{
public WDist OuterRadius { get; private set; }
[FieldLoader.Require]
public readonly int2 TopLeft;
[FieldLoader.Require]
public readonly int2 BottomRight;
int2 quadrantSize;
int2 center;
WVec[] combatOverlayVerts;
public RectangleShape() { }
public RectangleShape(int2 tl, int2 br)
{
TopLeft = tl;
BottomRight = br;
}
public void Initialize()
{
if (TopLeft.X >= BottomRight.X || TopLeft.Y >= BottomRight.Y)
throw new YamlException("TopLeft and BottomRight points are invalid.");
quadrantSize = (BottomRight - TopLeft) / 2;
center = TopLeft + quadrantSize;
OuterRadius = new WDist(Math.Max(TopLeft.Length, BottomRight.Length));
combatOverlayVerts = new WVec[]
{
new WVec(TopLeft.X, TopLeft.Y, 0),
new WVec(BottomRight.X, TopLeft.Y, 0),
new WVec(BottomRight.X, BottomRight.Y, 0),
new WVec(TopLeft.X, BottomRight.Y, 0)
};
}
public WDist DistanceFromEdge(WVec v)
{
var r = new int2(
Math.Max(Math.Abs(v.X - center.X) - quadrantSize.X, 0),
Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0));
return new WDist(r.Length);
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
return DistanceFromEdge((pos - actor.CenterPosition).Rotate(-actor.Orientation));
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
var verts = combatOverlayVerts.Select(v => wr.ScreenPosition(actor.CenterPosition + v.Rotate(actor.Orientation)));
wcr.DrawPolygon(verts.ToArray(), 1, Color.Yellow);
}
}
}

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@@ -177,6 +177,10 @@
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="HitShapes\IHitShape.cs" />
<Compile Include="HitShapes\Rectangle.cs" />
<Compile Include="HitShapes\Capsule.cs" />
<Compile Include="HitShapes\Circle.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Lint\CheckPalettes.cs" />
<Compile Include="Lint\CheckPlayers.cs" />