Added HitShapes

New IHitShape interface.
Added Circle, Capsule and Rectangle shapes.
This commit is contained in:
Huw Pascoe
2015-10-29 16:54:52 +00:00
parent 7cc8846d72
commit 5ef6d86f66
5 changed files with 248 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.HitShapes
{
public class CircleShape : IHitShape
{
public WDist OuterRadius { get { return Radius; } }
[FieldLoader.Require]
public readonly WDist Radius = new WDist(426);
public CircleShape() { }
public CircleShape(WDist radius) { Radius = radius; }
public void Initialize() { }
public WDist DistanceFromEdge(WVec v)
{
return new WDist(Math.Max(0, v.Length - Radius.Length));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
return DistanceFromEdge(pos - actor.CenterPosition);
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
RangeCircleRenderable.DrawRangeCircle(wr, actor.CenterPosition, Radius, 1, Color.Yellow, 0, Color.Yellow);
}
}
}