Add MinAirborneAltitude to Aircraft trait to set airborne threshold
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@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int InitialFacing = 0;
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public readonly int ROT = 255;
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public readonly int Speed = 1;
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[Desc("Minimum altitude where this aircraft is considered airborne")]
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public readonly int MinAirborneAltitude = 1;
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public readonly string[] LandableTerrainTypes = { };
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[Desc("Can the actor be ordered to move in to shroud?")]
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@@ -229,7 +232,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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self.World.ScreenMap.Update(self);
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self.World.ActorMap.UpdatePosition(self, this);
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IsAirborne = self.World.Map.DistanceAboveTerrain(CenterPosition).Length > 0;
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IsAirborne = self.World.Map.DistanceAboveTerrain(CenterPosition).Length >= info.MinAirborneAltitude;
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}
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}
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@@ -246,7 +249,7 @@ namespace OpenRA.Mods.Common.Traits
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length > 0)
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if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length >= info.MinAirborneAltitude)
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IsAirborne = true;
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}
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