added AttackTurreted.
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@@ -47,8 +47,8 @@ namespace OpenRa.Game
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game.PlaySound(Weapon.Report + ".aud", false);
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t += dt;
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if (t > TotalTime())
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t = 0; /* temporary! loop the bullet forever */
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//if (t > TotalTime())
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// t = 0; /* temporary! loop the bullet forever */
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}
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public IEnumerable<Pair<Sprite, float2>> Render()
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