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@@ -21,7 +21,7 @@ namespace OpenRa.Game
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int t = 0;
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Animation anim;
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const int BaseBulletSpeed = 100; /* pixels / ms */
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const int BaseBulletSpeed = 100; /* pixels / 40ms frame */
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/* src, dest are *pixel* coords */
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public Bullet(string weapon, Player owner, Actor firedBy,
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