added AttackTurreted.
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@@ -5,18 +5,30 @@ using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Turreted : ITick // temporary.
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class Turreted : ITick
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{
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public int turretFacing = Game.CellSize;
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public int turretFacing = 0;
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public int? desiredFacing;
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public Turreted(Actor self)
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{
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}
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// temporary.
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public void Tick(Actor self, Game game, int dt)
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{
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turretFacing = (turretFacing + 1) % 32;
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// TODO: desiredFacing should follow the base unit's facing only when not in combat.
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// also, we want to be able to use this for GUN; avoid referencing Mobile.
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var df = desiredFacing ?? self.traits.Get<Mobile>().facing;
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if( turretFacing != desiredFacing )
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{
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var leftTurn = ( 32 + turretFacing - desiredFacing ) % 32;
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var rightTurn = ( 32 + desiredFacing - turretFacing ) % 32;
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if( leftTurn > rightTurn )
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turretFacing = ( turretFacing + 1 ) % 32;
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else
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turretFacing = ( turretFacing + 31 ) % 32;
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}
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}
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}
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}
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