Clean up the timer widget code

This commit is contained in:
Scott_NZ
2012-08-10 21:29:55 +12:00
parent 00297b607b
commit 5f2ffc0508

View File

@@ -28,7 +28,6 @@ namespace OpenRA.Mods.RA.Missions
int currentObjective;
Actor chinookHusk;
Actor sam1;
Actor sam2;
Actor sam3;
@@ -36,13 +35,14 @@ namespace OpenRA.Mods.RA.Missions
Actor tanya;
Actor einstein;
Actor chinookHusk;
Actor allies2BasePoint;
Player allies1;
Player allies2;
Player soviets;
World world;
CountdownTimerWidget reinfTimer;
void DisplayObjective()
{
@@ -103,7 +103,6 @@ namespace OpenRA.Mods.RA.Missions
public void WorldLoaded(World w)
{
world = w;
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
@@ -120,54 +119,45 @@ namespace OpenRA.Mods.RA.Missions
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
if (w.LocalPlayer != null)
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
StartReinforcementsTimer();
}
void StartReinforcementsTimer()
{
reinfTimer = new CountdownTimerWidget("Reinforcements arrive in", 3200)
{
Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
}
var widget = new CountdownTimerWidget("Reinforcements arrive in", 3200, Ui.Root.RenderBounds);
widget.OnExpired += EvaTimerExpired;
widget.OnOneMinuteRemaining += EvaOneMinuteRemaining;
widget.OnTwoMinutesRemaining += EvaTwoMinutesRemaining;
widget.OnThreeMinutesRemaining += EvaThreeMinutesRemaining;
widget.OnFourMinutesRemaining += EvaFourMinutesRemaining;
widget.OnFiveMinutesRemaining += EvaFiveMinutesRemaining;
Ui.Root.AddChild(widget);
OnExpired = TimerExpired
};
Ui.Root.AddChild(reinfTimer);
Sound.Play("timergo1.aud");
}
void EvaTimerExpired() { Sound.Play("timerno1.aud"); }
void EvaOneMinuteRemaining() { Sound.Play("1minr.aud"); }
void EvaTwoMinutesRemaining() { Sound.Play("2minr.aud"); }
void EvaThreeMinutesRemaining() { Sound.Play("3minr.aud"); }
void EvaFourMinutesRemaining() { Sound.Play("4minr.aud"); }
void EvaFiveMinutesRemaining() { Sound.Play("5minr.aud"); }
void TimerExpired() {}
}
class CountdownTimerWidget : Widget
{
public string Header { get; set; }
public int TicksLeft { get; set; }
Rectangle renderBounds;
int ticks;
[ObjectCreator.UseCtor]
public CountdownTimerWidget(string header, int ticksLeft, Rectangle renderBounds)
public CountdownTimerWidget(string header, int ticksLeft)
{
Header = header;
TicksLeft = ticksLeft;
this.renderBounds = renderBounds;
}
public event Action OnExpired;
public event Action OnOneMinuteRemaining;
public event Action OnTwoMinutesRemaining;
public event Action OnThreeMinutesRemaining;
public event Action OnFourMinutesRemaining;
public event Action OnFiveMinutesRemaining;
public event Action OnTenMinutesRemaining;
public event Action OnTwentyMinutesRemaining;
public event Action OnThirtyMinutesRemaining;
public event Action OnFortyMinutesRemaining;
public Action OnExpired;
public Action OnOneMinuteRemaining = () => Sound.Play("1minr.aud");
public Action OnTwoMinutesRemaining = () => Sound.Play("2minr.aud");
public Action OnThreeMinutesRemaining = () => Sound.Play("3minr.aud");
public Action OnFourMinutesRemaining = () => Sound.Play("4minr.aud");
public Action OnFiveMinutesRemaining = () => Sound.Play("5minr.aud");
public Action OnTenMinutesRemaining = () => Sound.Play("10minr.aud");
public Action OnTwentyMinutesRemaining = () => Sound.Play("20minr.aud");
public Action OnThirtyMinutesRemaining = () => Sound.Play("30minr.aud");
public Action OnFortyMinutesRemaining = () => Sound.Play("40minr.aud");
const int Expired = 0;
const int OneMinute = 1500;
@@ -214,9 +204,7 @@ namespace OpenRA.Mods.RA.Missions
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
var rb = renderBounds;
Game.Debug(rb.ToString());
font.DrawTextWithContrast(text, new float2((rb.Left + rb.Width) / 2f, (rb.Top + rb.Height) / 2f), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
font.DrawTextWithContrast(text, new float2(32, 64), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}