Clean up the timer widget code
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@@ -28,7 +28,6 @@ namespace OpenRA.Mods.RA.Missions
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int currentObjective;
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Actor chinookHusk;
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Actor sam1;
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Actor sam2;
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Actor sam3;
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@@ -36,13 +35,14 @@ namespace OpenRA.Mods.RA.Missions
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Actor tanya;
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Actor einstein;
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Actor chinookHusk;
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Actor allies2BasePoint;
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Player allies1;
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Player allies2;
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Player soviets;
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World world;
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CountdownTimerWidget reinfTimer;
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void DisplayObjective()
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{
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@@ -103,7 +103,6 @@ namespace OpenRA.Mods.RA.Missions
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public void WorldLoaded(World w)
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{
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world = w;
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allies1 = w.Players.Single(p => p.InternalName == "Allies1");
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allies2 = w.Players.Single(p => p.InternalName == "Allies2");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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@@ -120,54 +119,45 @@ namespace OpenRA.Mods.RA.Missions
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
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if (w.LocalPlayer != null)
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Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
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StartReinforcementsTimer();
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}
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void StartReinforcementsTimer()
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{
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reinfTimer = new CountdownTimerWidget("Reinforcements arrive in", 3200)
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{
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Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
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}
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var widget = new CountdownTimerWidget("Reinforcements arrive in", 3200, Ui.Root.RenderBounds);
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widget.OnExpired += EvaTimerExpired;
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widget.OnOneMinuteRemaining += EvaOneMinuteRemaining;
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widget.OnTwoMinutesRemaining += EvaTwoMinutesRemaining;
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widget.OnThreeMinutesRemaining += EvaThreeMinutesRemaining;
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widget.OnFourMinutesRemaining += EvaFourMinutesRemaining;
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widget.OnFiveMinutesRemaining += EvaFiveMinutesRemaining;
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Ui.Root.AddChild(widget);
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OnExpired = TimerExpired
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};
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Ui.Root.AddChild(reinfTimer);
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Sound.Play("timergo1.aud");
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}
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void EvaTimerExpired() { Sound.Play("timerno1.aud"); }
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void EvaOneMinuteRemaining() { Sound.Play("1minr.aud"); }
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void EvaTwoMinutesRemaining() { Sound.Play("2minr.aud"); }
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void EvaThreeMinutesRemaining() { Sound.Play("3minr.aud"); }
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void EvaFourMinutesRemaining() { Sound.Play("4minr.aud"); }
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void EvaFiveMinutesRemaining() { Sound.Play("5minr.aud"); }
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void TimerExpired() {}
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}
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class CountdownTimerWidget : Widget
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{
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public string Header { get; set; }
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public int TicksLeft { get; set; }
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Rectangle renderBounds;
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int ticks;
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[ObjectCreator.UseCtor]
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public CountdownTimerWidget(string header, int ticksLeft, Rectangle renderBounds)
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public CountdownTimerWidget(string header, int ticksLeft)
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{
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Header = header;
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TicksLeft = ticksLeft;
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this.renderBounds = renderBounds;
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}
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public event Action OnExpired;
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public event Action OnOneMinuteRemaining;
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public event Action OnTwoMinutesRemaining;
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public event Action OnThreeMinutesRemaining;
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public event Action OnFourMinutesRemaining;
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public event Action OnFiveMinutesRemaining;
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public event Action OnTenMinutesRemaining;
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public event Action OnTwentyMinutesRemaining;
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public event Action OnThirtyMinutesRemaining;
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public event Action OnFortyMinutesRemaining;
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public Action OnExpired;
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public Action OnOneMinuteRemaining = () => Sound.Play("1minr.aud");
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public Action OnTwoMinutesRemaining = () => Sound.Play("2minr.aud");
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public Action OnThreeMinutesRemaining = () => Sound.Play("3minr.aud");
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public Action OnFourMinutesRemaining = () => Sound.Play("4minr.aud");
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public Action OnFiveMinutesRemaining = () => Sound.Play("5minr.aud");
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public Action OnTenMinutesRemaining = () => Sound.Play("10minr.aud");
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public Action OnTwentyMinutesRemaining = () => Sound.Play("20minr.aud");
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public Action OnThirtyMinutesRemaining = () => Sound.Play("30minr.aud");
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public Action OnFortyMinutesRemaining = () => Sound.Play("40minr.aud");
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const int Expired = 0;
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const int OneMinute = 1500;
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@@ -214,9 +204,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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var font = Game.Renderer.Fonts["Bold"];
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var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
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var rb = renderBounds;
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Game.Debug(rb.ToString());
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font.DrawTextWithContrast(text, new float2((rb.Left + rb.Width) / 2f, (rb.Top + rb.Height) / 2f), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
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font.DrawTextWithContrast(text, new float2(32, 64), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
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}
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}
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}
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