Cleaned up IVoiced-related code.
Added Volume control and descriptions to Voiced. Streamline voice checks in WorldUtils and DeathSounds.
This commit is contained in:
@@ -57,10 +57,10 @@ namespace OpenRA
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}
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}
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var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && (a.TraitsImplementing<IVoiced>() != null));
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var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasTrait<IVoiced>());
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if (voicedActor != null)
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foreach (var voice in voicedActor.TraitsImplementing<IVoiced>())
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voice.PlayVoice("Select", voicedActor, voicedActor.Owner.Country.Race);
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voice.PlayVoice(voicedActor, "Select", voicedActor.Owner.Country.Race);
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foreach (var a in newSelection)
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foreach (var sel in a.TraitsImplementing<INotifySelected>())
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@@ -111,11 +111,10 @@ namespace OpenRA.Traits
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public interface IVoiced
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{
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bool PlayVoice(string phrase, Actor voicedActor, string variant);
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bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume);
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bool HasVoices(Actor actor);
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bool HasVoice(Actor actor, string voice);
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string VoiceSet { get; }
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bool PlayVoice(Actor self, string phrase, string variant);
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bool PlayVoiceLocal(Actor self, string phrase, string variant, float volume);
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bool HasVoice(Actor self, string voice);
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}
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public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
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@@ -50,17 +50,14 @@ namespace OpenRA
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if (o == null)
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continue;
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if (o.Subject.Destroyed)
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var orderSubject = o.Subject;
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if (orderSubject.Destroyed)
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continue;
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var hasVoice = o.Subject.TraitsImplementing<IVoiced>();
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if (hasVoice == null)
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continue;
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foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
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foreach (var voice in o.Subject.TraitsImplementing<IVoiced>())
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if (voice.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
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o.Subject, o.Subject.Owner.Country.Race))
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foreach (var voice in orderSubject.TraitsImplementing<IVoiced>())
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foreach (var v in orderSubject.TraitsImplementing<IOrderVoice>())
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if (voice.PlayVoice(orderSubject, v.VoicePhraseForOrder(orderSubject, o),
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orderSubject.Owner.Country.Race))
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return;
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}
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}
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@@ -207,7 +207,7 @@ namespace OpenRA.Mods.Common.Traits
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if (order.OrderString != "Unload" || IsEmpty(self))
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return null;
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return self.TraitsImplementing<IVoiced>().FirstOrDefault().HasVoice(self, "Unload") ? "Unload" : "Move";
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return self.TraitsImplementing<IVoiced>().Any(x => x.HasVoice(self, "Unload")) ? "Unload" : "Move";
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}
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public bool MoveDisabled(Actor self) { return reserves.Any(); }
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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public void BuildingComplete(Actor self)
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{
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foreach (var voiced in self.TraitsImplementing<IVoiced>())
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voiced.PlayVoice("Build", self, self.Owner.Country.Race);
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voiced.PlayVoice(self, "Build", self.Owner.Country.Race);
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}
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}
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
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foreach (var voiced in self.TraitsImplementing<IVoiced>())
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voiced.PlayVoice("Kill", self, self.Owner.Country.Race);
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voiced.PlayVoice(self, "Kill", self.Owner.Country.Race);
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lastAnnounce = self.World.WorldTick;
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}
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@@ -40,13 +40,10 @@ namespace OpenRA.Mods.Common.Traits
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if (e.Warhead == null)
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return;
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var cp = self.CenterPosition;
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foreach (var voiced in self.TraitsImplementing<IVoiced>())
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if (info.DeathTypes.Contains(e.Warhead.DeathType) ||
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(!info.DeathTypes.Any() && !self.Info.Traits.WithInterface<DeathSoundsInfo>()
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.Any(dsi => dsi.DeathTypes.Contains(e.Warhead.DeathType))))
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voiced.PlayVoiceLocal(info.DeathSound, self, self.Owner.Country.Race, cp, info.VolumeMultiplier);
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if (info.DeathTypes.Contains(e.Warhead.DeathType) || (!info.DeathTypes.Any() &&
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!self.Info.Traits.WithInterface<DeathSoundsInfo>().Any(dsi => dsi.DeathTypes.Contains(e.Warhead.DeathType))))
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foreach (var voiced in self.TraitsImplementing<IVoiced>())
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voiced.PlayVoiceLocal(self, info.DeathSound, self.Owner.Country.Race, info.VolumeMultiplier);
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}
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}
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}
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@@ -15,10 +15,15 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor has a voice.")]
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public class VoicedInfo : ITraitInfo
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{
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[Desc("Which voice set to use.")]
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[VoiceReference] public readonly string VoiceSet = null;
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[Desc("Multiply volume with this factor.")]
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public readonly float Volume = 1f;
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public object Create(ActorInitializer init) { return new Voiced(init.Self, this); }
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}
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@@ -31,54 +36,40 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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}
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public bool PlayVoice(string phrase, Actor voicedActor, string variant)
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{
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if (voicedActor == null || phrase == null)
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return false;
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var mi = voicedActor.TraitOrDefault<IVoiced>();
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if (mi == null || mi.VoiceSet == null)
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return false;
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var type = mi.VoiceSet.ToLowerInvariant();
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return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, true, WPos.Zero, 1f, true);
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}
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public bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume)
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{
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if (voicedActor == null || phrase == null)
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return false;
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var mi = voicedActor.TraitOrDefault<IVoiced>();
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if (mi == null || mi.VoiceSet == null)
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return false;
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var type = mi.VoiceSet.ToLowerInvariant();
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return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, false, pos, volume, true);
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}
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public bool HasVoices(Actor actor)
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{
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var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
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return voice != null && voice.VoiceSet != null;
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}
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public bool HasVoice(Actor actor, string voice)
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{
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var v = GetVoices(actor);
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return v != null && v.Voices.ContainsKey(voice);
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}
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public SoundInfo GetVoices(Actor actor)
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{
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var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
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if (voice == null)
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return null;
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var v = voice.VoiceSet;
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return (v == null) ? null : actor.World.Map.Rules.Voices[v.ToLowerInvariant()];
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}
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public string VoiceSet { get { return Info.VoiceSet; } }
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public bool PlayVoice(Actor self, string phrase, string variant)
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{
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if (phrase == null)
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return false;
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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var type = Info.VoiceSet.ToLowerInvariant();
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var volume = Info.Volume;
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return Sound.PlayPredefined(self.World.Map.Rules, null, self, type, phrase, variant, true, WPos.Zero, volume, true);
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}
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public bool PlayVoiceLocal(Actor self, string phrase, string variant, float volume)
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{
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if (phrase == null)
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return false;
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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var type = Info.VoiceSet.ToLowerInvariant();
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return Sound.PlayPredefined(self.World.Map.Rules, null, self, type, phrase, variant, false, self.CenterPosition, volume, true);
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}
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public bool HasVoice(Actor self, string voice)
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{
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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var voices = self.World.Map.Rules.Voices[Info.VoiceSet.ToLowerInvariant()];
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return voices != null && voices.Voices.ContainsKey(voice);
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}
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}
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}
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