sync bullets and missiles

to investigate desyncs

StyleCop clean WeaponInfo and friends
This commit is contained in:
Matthias Mailänder
2013-08-24 10:08:13 +02:00
parent bdfdaac092
commit 5f8d8beec1
8 changed files with 119 additions and 114 deletions

View File

@@ -9,10 +9,10 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Traits;
using System.Linq;
namespace OpenRA.GameRules
{
@@ -20,7 +20,7 @@ namespace OpenRA.GameRules
{
[Desc("Distance (in pixels) from the explosion center at which damage is 1/2.")]
public readonly int Spread = 1;
[FieldLoader.LoadUsing( "LoadVersus" )]
[FieldLoader.LoadUsing("LoadVersus")]
[Desc("Damage vs each armortype. 0% = can't target.")]
public readonly Dictionary<string, float> Versus;
[Desc("Can this damage ore?")]
@@ -62,17 +62,17 @@ namespace OpenRA.GameRules
return Versus.TryGetValue(armor.Type, out versus) ? versus : 1;
}
public WarheadInfo( MiniYaml yaml )
public WarheadInfo(MiniYaml yaml)
{
FieldLoader.Load( this, yaml );
FieldLoader.Load(this, yaml);
}
static object LoadVersus( MiniYaml y )
static object LoadVersus(MiniYaml y)
{
return y.NodesDict.ContainsKey( "Versus" )
? y.NodesDict[ "Versus" ].NodesDict.ToDictionary(
return y.NodesDict.ContainsKey("Versus")
? y.NodesDict["Versus"].NodesDict.ToDictionary(
a => a.Key,
a => FieldLoader.GetValue<float>( "(value)", a.Value.Value ) )
a => FieldLoader.GetValue<float>("(value)", a.Value.Value))
: new Dictionary<string, float>();
}
}
@@ -85,13 +85,13 @@ namespace OpenRA.GameRules
public class ProjectileArgs
{
public WeaponInfo weapon;
public float firepowerModifier = 1.0f;
public int facing;
public WPos source;
public Actor sourceActor;
public WPos passiveTarget;
public Target guidedTarget;
public WeaponInfo Weapon;
public float FirepowerModifier = 1.0f;
public int Facing;
public WPos Source;
public Actor SourceActor;
public WPos PassiveTarget;
public Target GuidedTarget;
}
public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
@@ -109,30 +109,30 @@ namespace OpenRA.GameRules
public readonly int BurstDelay = 5;
public readonly float MinRange = 0;
[FieldLoader.LoadUsing( "LoadProjectile" )] public IProjectileInfo Projectile;
[FieldLoader.LoadUsing( "LoadWarheads" )] public List<WarheadInfo> Warheads;
[FieldLoader.LoadUsing("LoadProjectile")] public IProjectileInfo Projectile;
[FieldLoader.LoadUsing("LoadWarheads")] public List<WarheadInfo> Warheads;
public WeaponInfo(string name, MiniYaml content)
{
FieldLoader.Load( this, content );
FieldLoader.Load(this, content);
}
static object LoadProjectile( MiniYaml yaml )
static object LoadProjectile(MiniYaml yaml)
{
MiniYaml proj;
if( !yaml.NodesDict.TryGetValue( "Projectile", out proj ) )
if (!yaml.NodesDict.TryGetValue("Projectile", out proj))
return null;
var ret = Game.CreateObject<IProjectileInfo>( proj.Value + "Info" );
FieldLoader.Load( ret, proj );
var ret = Game.CreateObject<IProjectileInfo>(proj.Value + "Info");
FieldLoader.Load(ret, proj);
return ret;
}
static object LoadWarheads( MiniYaml yaml )
static object LoadWarheads(MiniYaml yaml)
{
var ret = new List<WarheadInfo>();
foreach( var w in yaml.Nodes )
if( w.Key.Split( '@' )[ 0 ] == "Warhead" )
ret.Add( new WarheadInfo( w.Value ) );
foreach (var w in yaml.Nodes)
if (w.Key.Split('@')[0] == "Warhead")
ret.Add(new WarheadInfo(w.Value));
return ret;
}
@@ -161,7 +161,6 @@ namespace OpenRA.GameRules
return true;
}
public bool IsValidAgainst(Target target, World world)
{
if (target.Type == TargetType.Actor)

22
OpenRA.Mods.RA/Armament.cs Executable file → Normal file
View File

@@ -125,28 +125,28 @@ namespace OpenRA.Mods.RA
var args = new ProjectileArgs
{
weapon = Weapon,
facing = legacyFacing,
firepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
Weapon = Weapon,
Facing = legacyFacing,
FirepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier())
.Product(),
source = muzzlePosition,
sourceActor = self,
passiveTarget = target.CenterPosition,
guidedTarget = target
Source = muzzlePosition,
SourceActor = self,
PassiveTarget = target.CenterPosition,
GuidedTarget = target
};
attack.ScheduleDelayedAction(Info.FireDelay, () =>
{
if (args.weapon.Projectile != null)
if (args.Weapon.Projectile != null)
{
var projectile = args.weapon.Projectile.Create(args);
var projectile = args.Weapon.Projectile.Create(args);
if (projectile != null)
self.World.Add(projectile);
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
});

View File

@@ -59,18 +59,18 @@ namespace OpenRA.Mods.RA
var pos = self.CenterPosition;
var args = new ProjectileArgs
{
weapon = weapon,
facing = self.Trait<IFacing>().Facing,
Weapon = weapon,
Facing = self.Trait<IFacing>().Facing,
source = pos,
sourceActor = self,
passiveTarget = pos - new WVec(0, 0, pos.Z)
Source = pos,
SourceActor = self,
PassiveTarget = pos - new WVec(0, 0, pos.Z)
};
self.World.Add(args.weapon.Projectile.Create(args));
self.World.Add(args.Weapon.Projectile.Create(args));
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
}
}

View File

@@ -41,41 +41,44 @@ namespace OpenRA.Mods.RA.Effects
public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
}
public class Bullet : IEffect
public class Bullet : IEffect, ISync
{
readonly BulletInfo info;
readonly ProjectileArgs args;
ContrailRenderable trail;
Animation anim;
WAngle angle;
WPos pos, target;
int length;
int facing;
int ticks, smokeTicks;
[Sync] WAngle angle;
[Sync] WPos pos, target;
[Sync] int length;
[Sync] int facing;
[Sync] int ticks, smokeTicks;
[Sync] public Actor SourceActor { get { return args.SourceActor; } }
public Bullet(BulletInfo info, ProjectileArgs args)
{
this.info = info;
this.args = args;
this.pos = args.source;
this.pos = args.Source;
// Convert ProjectileArg definitions to world coordinates
// TODO: Change the yaml definitions so we don't need this
var range = new WRange((int)(1024 * args.weapon.Range)); // Range in world units
var range = new WRange((int)(1024 * args.Weapon.Range)); // Range in world units
var inaccuracy = new WRange((int)(info.Inaccuracy * 1024 / Game.CellSize)); // Offset in world units at max range
var speed = (int)(info.Speed * 4 * 1024 / (10 * Game.CellSize)); // Speed in world units per tick
angle = WAngle.ArcTan((int)(info.Angle * 4 * 1024), 1024); // Angle in world angle
target = args.passiveTarget;
target = args.PassiveTarget;
if (info.Inaccuracy > 0)
{
var maxOffset = inaccuracy.Range * (target - args.source).Length / range.Range;
target += WVec.FromPDF(args.sourceActor.World.SharedRandom, 2) * maxOffset / 1024;
var maxOffset = inaccuracy.Range * (target - pos).Length / range.Range;
target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
}
facing = Traits.Util.GetFacing(target - args.source, 0);
length = Math.Max((target - args.source).Length / speed, 1);
facing = Traits.Util.GetFacing(target - pos, 0);
length = Math.Max((target - pos).Length / speed, 1);
if (info.Image != null)
{
@@ -85,8 +88,8 @@ namespace OpenRA.Mods.RA.Effects
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : info.ContrailColor;
trail = new ContrailRenderable(args.sourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
trail = new ContrailRenderable(args.SourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
}
smokeTicks = info.TrailDelay;
@@ -117,11 +120,11 @@ namespace OpenRA.Mods.RA.Effects
if (anim != null)
anim.Tick();
pos = WPos.LerpQuadratic(args.source, target, angle, ticks, length);
pos = WPos.LerpQuadratic(args.Source, target, angle, ticks, length);
if (info.Trail != null && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.source, target, angle, ticks - info.TrailDelay, length);
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
smokeTicks = info.TrailInterval;
}
@@ -130,7 +133,7 @@ namespace OpenRA.Mods.RA.Effects
trail.Update(pos);
if (ticks++ >= length || (!info.High && world.ActorMap
.GetUnitsAt(pos.ToCPos()).Any(a => a.HasTrait<IBlocksBullets>())))
.GetUnitsAt(pos.ToCPos()).Any(a => a.HasTrait<IBlocksBullets>())))
{
Explode(world);
}
@@ -145,7 +148,7 @@ namespace OpenRA.Mods.RA.Effects
yield break;
var cell = pos.ToCPos();
if (!args.sourceActor.World.FogObscures(cell))
if (!args.SourceActor.World.FogObscures(cell))
{
if (info.Shadow)
{
@@ -154,7 +157,7 @@ namespace OpenRA.Mods.RA.Effects
yield return r;
}
var palette = wr.Palette(args.weapon.Underwater ? "shadow" : "effect");
var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
foreach (var r in anim.Render(pos, palette))
yield return r;
}
@@ -167,7 +170,7 @@ namespace OpenRA.Mods.RA.Effects
else
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
Combat.DoImpacts(target, args.SourceActor, args.Weapon, args.FirepowerModifier);
}
}
}

6
OpenRA.Mods.RA/Effects/GravityBomb.cs Executable file → Normal file
View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
{
this.info = info;
this.args = args;
pos = args.source;
pos = args.Source;
velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);
anim = new Animation(info.Image);
@@ -52,10 +52,10 @@ namespace OpenRA.Mods.RA.Effects
velocity -= new WVec(WRange.Zero, WRange.Zero, info.Acceleration);
pos += velocity;
if (pos.Z <= args.passiveTarget.Z)
if (pos.Z <= args.PassiveTarget.Z)
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(args.passiveTarget, args.sourceActor, args.weapon, args.firepowerModifier);
Combat.DoImpacts(args.PassiveTarget, args.SourceActor, args.Weapon, args.FirepowerModifier);
}
anim.Tick();

12
OpenRA.Mods.RA/Effects/LaserZap.cs Executable file → Normal file
View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
public IEffect Create(ProjectileArgs args)
{
var c = UsePlayerColor ? args.sourceActor.Owner.Color.RGB : Color;
var c = UsePlayerColor ? args.SourceActor.Owner.Color.RGB : Color;
return new LaserZap(args, this, c);
}
}
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Effects
this.args = args;
this.info = info;
this.color = color;
this.target = args.passiveTarget;
this.target = args.PassiveTarget;
if (info.HitAnim != null)
this.hitanim = new Animation(info.HitAnim);
@@ -59,15 +59,15 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world)
{
// Beam tracks target
if (args.guidedTarget.IsValidFor(args.sourceActor))
target = args.guidedTarget.CenterPosition;
if (args.GuidedTarget.IsValidFor(args.SourceActor))
target = args.GuidedTarget.CenterPosition;
if (!doneDamage)
{
if (hitanim != null)
hitanim.PlayThen("idle", () => animationComplete = true);
Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
Combat.DoImpacts(target, args.SourceActor, args.Weapon, args.FirepowerModifier);
doneDamage = true;
}
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Effects
if (ticks < info.BeamDuration)
{
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
yield return new BeamRenderable(args.source, 0, target - args.source, info.BeamWidth, rc);
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.BeamWidth, rc);
}
if (hitanim != null)

View File

@@ -45,32 +45,38 @@ namespace OpenRA.Mods.RA.Effects
public IEffect Create(ProjectileArgs args) { return new Missile(this, args); }
}
class Missile : IEffect
class Missile : IEffect, ISync
{
static readonly WRange MissileCloseEnough = new WRange(7 * 1024 / Game.CellSize);
readonly MissileInfo info;
readonly ProjectileArgs args;
readonly Animation anim;
ContrailRenderable trail;
WPos pos;
int facing;
WPos target;
WVec offset;
int ticks;
bool exploded;
readonly int speed;
int ticksToNextSmoke;
ContrailRenderable trail;
[Sync] WPos pos;
[Sync] int facing;
[Sync] WPos targetPosition;
[Sync] WVec offset;
[Sync] int ticks;
[Sync] bool exploded;
[Sync] public Actor SourceActor { get { return args.SourceActor; } }
[Sync] public Target GuidedTarget { get { return args.GuidedTarget; } }
public Missile(MissileInfo info, ProjectileArgs args)
{
this.info = info;
this.args = args;
pos = args.source;
facing = args.facing;
pos = args.Source;
facing = args.Facing;
target = args.passiveTarget;
targetPosition = args.PassiveTarget;
// Convert ProjectileArg definitions to world coordinates
// TODO: Change the yaml definitions so we don't need this
@@ -78,7 +84,7 @@ namespace OpenRA.Mods.RA.Effects
speed = info.Speed * 1024 / (5 * Game.CellSize);
if (info.Inaccuracy > 0)
offset = WVec.FromPDF(args.sourceActor.World.SharedRandom, 2) * inaccuracy / 1024;
offset = WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * inaccuracy / 1024;
if (info.Image != null)
{
@@ -88,20 +94,17 @@ namespace OpenRA.Mods.RA.Effects
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : info.ContrailColor;
trail = new ContrailRenderable(args.sourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
trail = new ContrailRenderable(args.SourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
}
}
static readonly WRange MissileCloseEnough = new WRange(7 * 1024 / Game.CellSize);
int ticksToNextSmoke;
bool JammedBy(TraitPair<JamsMissiles> tp)
{
if ((tp.Actor.CenterPosition - pos).HorizontalLengthSquared > tp.Trait.Range * tp.Trait.Range)
return false;
if (tp.Actor.Owner.Stances[args.sourceActor.Owner] == Stance.Ally && !tp.Trait.AlliedMissiles)
if (tp.Actor.Owner.Stances[args.SourceActor.Owner] == Stance.Ally && !tp.Trait.AlliedMissiles)
return false;
return tp.Actor.World.SharedRandom.Next(100 / tp.Trait.Chance) == 0;
@@ -120,12 +123,12 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
// Missile tracks target
if (args.guidedTarget.IsValidFor(args.sourceActor))
target = args.guidedTarget.CenterPosition;
if (args.GuidedTarget.IsValidFor(args.SourceActor))
targetPosition = args.GuidedTarget.CenterPosition;
var dist = target + offset - pos;
var dist = targetPosition + offset - pos;
var desiredFacing = Traits.Util.GetFacing(dist, facing);
var desiredAltitude = target.Z;
var desiredAltitude = targetPosition.Z;
var jammed = info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(j => JammedBy(j));
if (jammed)
@@ -133,18 +136,18 @@ namespace OpenRA.Mods.RA.Effects
desiredFacing = facing + world.SharedRandom.Next(-20, 21);
desiredAltitude = world.SharedRandom.Next(-43, 86);
}
else if (!args.guidedTarget.IsValidFor(args.sourceActor))
else if (!args.GuidedTarget.IsValidFor(args.SourceActor))
desiredFacing = facing;
facing = Traits.Util.TickFacing(facing, desiredFacing, info.ROT);
var move = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(facing)) * speed / 1024;
if (target.Z > 0 && info.TurboBoost)
if (targetPosition.Z > 0 && info.TurboBoost)
move = (move * 3) / 2;
if (pos.Z != desiredAltitude)
{
var delta = move.HorizontalLength * info.MaximumPitch.Tan() / 1024;
var dz = (target.Z - pos.Z).Clamp(-delta, delta);
var dz = (targetPosition.Z - pos.Z).Clamp(-delta, delta);
move += new WVec(0, 0, dz);
}
@@ -159,9 +162,9 @@ namespace OpenRA.Mods.RA.Effects
if (info.ContrailLength > 0)
trail.Update(pos);
var shouldExplode = pos.Z < 0 // Hit the ground
|| dist.LengthSquared < MissileCloseEnough.Range * MissileCloseEnough.Range // Within range
|| info.RangeLimit != 0 && ticks > info.RangeLimit // Ran out of fuel
var shouldExplode = (pos.Z < 0) // Hit the ground
|| (dist.LengthSquared < MissileCloseEnough.Range * MissileCloseEnough.Range) // Within range
|| (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel
|| (!info.High && world.ActorMap.GetUnitsAt(pos.ToCPos())
.Any(a => a.HasTrait<IBlocksBullets>())); // Hit a wall
@@ -182,7 +185,7 @@ namespace OpenRA.Mods.RA.Effects
if (ticks <= info.Arm)
return;
Combat.DoImpacts(pos, args.sourceActor, args.weapon, args.firepowerModifier);
Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
@@ -190,9 +193,9 @@ namespace OpenRA.Mods.RA.Effects
if (info.ContrailLength > 0)
yield return trail;
if (!args.sourceActor.World.FogObscures(pos.ToCPos()))
if (!args.SourceActor.World.FogObscures(pos.ToCPos()))
{
var palette = wr.Palette(args.weapon.Underwater ? "shadow" : "effect");
var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
foreach (var r in anim.Render(pos, palette))
yield return r;
}

8
OpenRA.Mods.RA/Effects/TeslaZap.cs Executable file → Normal file
View File

@@ -48,8 +48,8 @@ namespace OpenRA.Mods.RA.Effects
if (!doneDamage)
{
var pos = Args.guidedTarget.IsValidFor(Args.sourceActor) ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
Combat.DoImpacts(pos, Args.sourceActor, Args.weapon, Args.firepowerModifier);
var pos = Args.GuidedTarget.IsValidFor(Args.SourceActor) ? Args.GuidedTarget.CenterPosition : Args.PassiveTarget;
Combat.DoImpacts(pos, Args.SourceActor, Args.Weapon, Args.FirepowerModifier);
doneDamage = true;
}
}
@@ -58,8 +58,8 @@ namespace OpenRA.Mods.RA.Effects
{
if (!initialized)
{
var pos = Args.guidedTarget.IsValidFor(Args.sourceActor) ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
zap = new TeslaZapRenderable(Args.source, 0, pos - Args.source, Info.Image, Info.BrightZaps, Info.DimZaps);
var pos = Args.GuidedTarget.IsValidFor(Args.SourceActor) ? Args.GuidedTarget.CenterPosition : Args.PassiveTarget;
zap = new TeslaZapRenderable(Args.Source, 0, pos - Args.Source, Info.Image, Info.BrightZaps, Info.DimZaps);
}
yield return zap;
}