sync bullets and missiles

to investigate desyncs

StyleCop clean WeaponInfo and friends
This commit is contained in:
Matthias Mailänder
2013-08-24 10:08:13 +02:00
parent bdfdaac092
commit 5f8d8beec1
8 changed files with 119 additions and 114 deletions

View File

@@ -41,41 +41,44 @@ namespace OpenRA.Mods.RA.Effects
public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
}
public class Bullet : IEffect
public class Bullet : IEffect, ISync
{
readonly BulletInfo info;
readonly ProjectileArgs args;
ContrailRenderable trail;
Animation anim;
WAngle angle;
WPos pos, target;
int length;
int facing;
int ticks, smokeTicks;
[Sync] WAngle angle;
[Sync] WPos pos, target;
[Sync] int length;
[Sync] int facing;
[Sync] int ticks, smokeTicks;
[Sync] public Actor SourceActor { get { return args.SourceActor; } }
public Bullet(BulletInfo info, ProjectileArgs args)
{
this.info = info;
this.args = args;
this.pos = args.source;
this.pos = args.Source;
// Convert ProjectileArg definitions to world coordinates
// TODO: Change the yaml definitions so we don't need this
var range = new WRange((int)(1024 * args.weapon.Range)); // Range in world units
var range = new WRange((int)(1024 * args.Weapon.Range)); // Range in world units
var inaccuracy = new WRange((int)(info.Inaccuracy * 1024 / Game.CellSize)); // Offset in world units at max range
var speed = (int)(info.Speed * 4 * 1024 / (10 * Game.CellSize)); // Speed in world units per tick
angle = WAngle.ArcTan((int)(info.Angle * 4 * 1024), 1024); // Angle in world angle
target = args.passiveTarget;
target = args.PassiveTarget;
if (info.Inaccuracy > 0)
{
var maxOffset = inaccuracy.Range * (target - args.source).Length / range.Range;
target += WVec.FromPDF(args.sourceActor.World.SharedRandom, 2) * maxOffset / 1024;
var maxOffset = inaccuracy.Range * (target - pos).Length / range.Range;
target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
}
facing = Traits.Util.GetFacing(target - args.source, 0);
length = Math.Max((target - args.source).Length / speed, 1);
facing = Traits.Util.GetFacing(target - pos, 0);
length = Math.Max((target - pos).Length / speed, 1);
if (info.Image != null)
{
@@ -85,8 +88,8 @@ namespace OpenRA.Mods.RA.Effects
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : info.ContrailColor;
trail = new ContrailRenderable(args.sourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
trail = new ContrailRenderable(args.SourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
}
smokeTicks = info.TrailDelay;
@@ -117,11 +120,11 @@ namespace OpenRA.Mods.RA.Effects
if (anim != null)
anim.Tick();
pos = WPos.LerpQuadratic(args.source, target, angle, ticks, length);
pos = WPos.LerpQuadratic(args.Source, target, angle, ticks, length);
if (info.Trail != null && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.source, target, angle, ticks - info.TrailDelay, length);
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
smokeTicks = info.TrailInterval;
}
@@ -130,7 +133,7 @@ namespace OpenRA.Mods.RA.Effects
trail.Update(pos);
if (ticks++ >= length || (!info.High && world.ActorMap
.GetUnitsAt(pos.ToCPos()).Any(a => a.HasTrait<IBlocksBullets>())))
.GetUnitsAt(pos.ToCPos()).Any(a => a.HasTrait<IBlocksBullets>())))
{
Explode(world);
}
@@ -145,7 +148,7 @@ namespace OpenRA.Mods.RA.Effects
yield break;
var cell = pos.ToCPos();
if (!args.sourceActor.World.FogObscures(cell))
if (!args.SourceActor.World.FogObscures(cell))
{
if (info.Shadow)
{
@@ -154,7 +157,7 @@ namespace OpenRA.Mods.RA.Effects
yield return r;
}
var palette = wr.Palette(args.weapon.Underwater ? "shadow" : "effect");
var palette = wr.Palette(args.Weapon.Underwater ? "shadow" : "effect");
foreach (var r in anim.Render(pos, palette))
yield return r;
}
@@ -167,7 +170,7 @@ namespace OpenRA.Mods.RA.Effects
else
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
Combat.DoImpacts(target, args.SourceActor, args.Weapon, args.FirepowerModifier);
}
}
}