map buildings no longer get free harvesters
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@@ -9,10 +9,10 @@ namespace OpenRa.Game.Traits
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{
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{
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public AcceptsOre(Actor self)
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public AcceptsOre(Actor self)
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{
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{
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/* create the free harvester! */
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if (!Game.skipMakeAnims)
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Game.world.AddFrameEndTask(
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Game.world.AddFrameEndTask(
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w =>
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w =>
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{
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{ /* create the free harvester! */
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var harvester = new Actor("harv", self.Location + new int2(1, 2), self.Owner);
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var harvester = new Actor("harv", self.Location + new int2(1, 2), self.Owner);
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var mobile = harvester.traits.Get<Mobile>();
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var mobile = harvester.traits.Get<Mobile>();
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mobile.facing = 64;
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mobile.facing = 64;
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