fixed #2289 - missing chrono effects on return
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@@ -56,12 +56,7 @@ namespace OpenRA.Mods.RA
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self.CancelActivity();
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self.QueueActivity(new Teleport(null, order.TargetLocation, true));
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Sound.Play("chrotnk1.aud", self.CenterLocation);
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Sound.Play("chrotnk1.aud", order.TargetLocation.ToPPos());
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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}
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}
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