fixed #2289 - missing chrono effects on return
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@@ -39,14 +39,6 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor self, Order order)
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{
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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// Trigger screen desaturate effect
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", order.TargetLocation.ToPPos());
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Sound.Play("chrono2.aud", order.ExtraLocation.ToPPos());
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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var cs = target.Trait<Chronoshiftable>();
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