fixed #2289 - missing chrono effects on return

This commit is contained in:
Chris Forbes
2012-07-01 14:21:43 +12:00
parent 0a4669b925
commit 5fee165692
4 changed files with 11 additions and 24 deletions

View File

@@ -39,14 +39,6 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor self, Order order)
{
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
// Trigger screen desaturate effect
foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
Sound.Play("chrono2.aud", order.TargetLocation.ToPPos());
Sound.Play("chrono2.aud", order.ExtraLocation.ToPPos());
foreach (var target in UnitsInRange(order.ExtraLocation))
{
var cs = target.Trait<Chronoshiftable>();