fixed #2289 - missing chrono effects on return
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@@ -10,6 +10,7 @@
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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namespace OpenRA.Mods.RA.Activities
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{
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@@ -28,6 +29,9 @@ namespace OpenRA.Mods.RA.Activities
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public override Activity Tick(Actor self)
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{
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Sound.Play("chrono2.aud", self.Location.ToPPos());
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Sound.Play("chrono2.aud", destination.ToPPos());
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self.Trait<ITeleportable>().SetPosition(self, destination);
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if (killCargo && self.HasTrait<Cargo>())
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@@ -42,6 +46,13 @@ namespace OpenRA.Mods.RA.Activities
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}
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}
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// Trigger screen desaturate effect
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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if (chronosphere != null && !chronosphere.Destroyed && chronosphere.HasTrait<RenderBuilding>())
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chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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return NextActivity;
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}
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}
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@@ -56,12 +56,7 @@ namespace OpenRA.Mods.RA
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self.CancelActivity();
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self.QueueActivity(new Teleport(null, order.TargetLocation, true));
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Sound.Play("chrotnk1.aud", self.CenterLocation);
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Sound.Play("chrotnk1.aud", order.TargetLocation.ToPPos());
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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}
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}
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@@ -20,15 +20,6 @@ namespace OpenRA.Scripting
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{
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public static void Chronoshift(World world, List<Pair<Actor, CPos>> units, Actor chronosphere, int duration, bool killCargo)
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{
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if (chronosphere != null)
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chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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// Trigger screen desaturate effect
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foreach (var a in world.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", units.First().First.CenterLocation);
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foreach (var kv in units)
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{
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var target = kv.First;
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@@ -37,8 +28,6 @@ namespace OpenRA.Scripting
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if (cs.CanChronoshiftTo(target, targetCell, true))
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cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
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}
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}
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}
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}
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@@ -39,14 +39,6 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor self, Order order)
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{
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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// Trigger screen desaturate effect
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", order.TargetLocation.ToPPos());
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Sound.Play("chrono2.aud", order.ExtraLocation.ToPPos());
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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var cs = target.Trait<Chronoshiftable>();
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