Merge pull request #12513 from reaperrr/cnc-warhead-saving

Some minor TD weapon yamls restructuring
This commit is contained in:
abcdefg30
2017-01-26 17:22:00 +01:00
committed by GitHub
5 changed files with 53 additions and 63 deletions

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@@ -74,7 +74,7 @@ TileSets:
Weapons:
cnc|weapons/explosions.yaml
cnc|weapons/largecaliber.yaml
cnc|weapons/ballistics.yaml
cnc|weapons/missiles.yaml
cnc|weapons/other.yaml
cnc|weapons/smallcaliber.yaml

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@@ -81,3 +81,26 @@ ArtilleryShell:
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
Grenade:
Inherits: ^BallisticWeapon
ReloadDelay: 50
Range: 4c0
Report: toss1.aud
Projectile: Bullet
Speed: 140
Blockable: false
LaunchAngle: 62
Inaccuracy: 813
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 50
Versus:
None: 100
Wood: 50
Light: 80
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof

View File

@@ -99,3 +99,17 @@ Napalm.Crate:
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
TiberiumExplosion:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplosml2.aud
-Warhead@3Smu: LeaveSmudge
Warhead@4Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1

View File

@@ -44,53 +44,24 @@ BigFlamer:
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c0
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
InvalidTargets:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Grenade:
ReloadDelay: 50
Range: 4c0
Report: toss1.aud
Projectile: Bullet
Speed: 140
Blockable: false
LaunchAngle: 62
Inaccuracy: 813
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 50
Versus:
None: 100
Wood: 50
Light: 80
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
Napalm:
Inherits: ^FlameWeapon
ReloadDelay: 4
@@ -126,23 +97,6 @@ Laser:
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplosml2.aud
^DinoWeapon:
ReloadDelay: 30
Range: 1c0

View File

@@ -33,6 +33,18 @@ Sniper:
HighV:
Inherits: ^HeavyMG
Vulcan:
Inherits: ^HeavyMG
ReloadDelay: 2
Report: gun5.aud
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
Versus:
Wood: 25
Light: 100
Heavy: 35
HeliAGGun:
Inherits: ^HeavyMG
ReloadDelay: 20
@@ -101,19 +113,6 @@ MachineGun:
Warhead@2Eff: CreateEffect
Explosions: piffs
Vulcan:
Inherits: ^HeavyMG
ReloadDelay: 2
Report: gun5.aud
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
Versus:
None: 100
Wood: 25
Light: 100
Heavy: 35
APCGun:
ReloadDelay: 18
Range: 5c0