Merge pull request #12513 from reaperrr/cnc-warhead-saving
Some minor TD weapon yamls restructuring
This commit is contained in:
@@ -74,7 +74,7 @@ TileSets:
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Weapons:
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Weapons:
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cnc|weapons/explosions.yaml
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cnc|weapons/explosions.yaml
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cnc|weapons/largecaliber.yaml
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cnc|weapons/ballistics.yaml
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cnc|weapons/missiles.yaml
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cnc|weapons/missiles.yaml
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cnc|weapons/other.yaml
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cnc|weapons/other.yaml
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cnc|weapons/smallcaliber.yaml
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cnc|weapons/smallcaliber.yaml
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@@ -81,3 +81,26 @@ ArtilleryShell:
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: poof
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Explosions: poof
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ImpactSounds: xplosml2.aud
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ImpactSounds: xplosml2.aud
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Grenade:
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Inherits: ^BallisticWeapon
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ReloadDelay: 50
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Range: 4c0
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Report: toss1.aud
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Projectile: Bullet
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Speed: 140
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 813
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 50
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Versus:
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None: 100
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Wood: 50
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Light: 80
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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@@ -99,3 +99,17 @@ Napalm.Crate:
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ImpactSounds: flamer2.aud
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ImpactSounds: flamer2.aud
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Warhead@3Smu: LeaveSmudge
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Scorch
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SmudgeType: Scorch
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TiberiumExplosion:
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Inherits: ^DamagingExplosionHE
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: chemball
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ImpactSounds: xplosml2.aud
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-Warhead@3Smu: LeaveSmudge
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Warhead@4Res: CreateResource
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AddsResourceType: Tiberium
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Size: 1,1
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@@ -44,53 +44,24 @@ BigFlamer:
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Explosions: med_napalm
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Explosions: med_napalm
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Chemspray:
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Chemspray:
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Inherits: ^FlameWeapon
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ReloadDelay: 65
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ReloadDelay: 65
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Range: 3c0
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Range: 3c0
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Report: flamer2.aud
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InvalidTargets:
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Spread: 256
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Damage: 80
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Damage: 80
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InvalidTargets:
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Versus:
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Versus:
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None: 70
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None: 70
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Wood: 35
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Wood: 35
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Light: 75
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Light: 75
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Heavy: 75
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Heavy: 75
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DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
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DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: chemball
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Explosions: chemball
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ImpactSounds: xplos.aud
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ImpactSounds: xplos.aud
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Grenade:
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ReloadDelay: 50
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Range: 4c0
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Report: toss1.aud
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Projectile: Bullet
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Speed: 140
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 813
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 50
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Versus:
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None: 100
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Wood: 50
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Light: 80
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplos.aud
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Napalm:
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Napalm:
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Inherits: ^FlameWeapon
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Inherits: ^FlameWeapon
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ReloadDelay: 4
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ReloadDelay: 4
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@@ -126,23 +97,6 @@ Laser:
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SmudgeType: Scorch
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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TiberiumExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Res: CreateResource
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AddsResourceType: Tiberium
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Size: 1,1
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Warhead@3Eff: CreateEffect
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Explosions: chemball
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ImpactSounds: xplosml2.aud
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^DinoWeapon:
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^DinoWeapon:
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ReloadDelay: 30
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ReloadDelay: 30
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Range: 1c0
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Range: 1c0
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@@ -33,6 +33,18 @@ Sniper:
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HighV:
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HighV:
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Inherits: ^HeavyMG
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Inherits: ^HeavyMG
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Vulcan:
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Inherits: ^HeavyMG
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ReloadDelay: 2
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Report: gun5.aud
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 100
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Versus:
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Wood: 25
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Light: 100
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Heavy: 35
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HeliAGGun:
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HeliAGGun:
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Inherits: ^HeavyMG
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Inherits: ^HeavyMG
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ReloadDelay: 20
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ReloadDelay: 20
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@@ -101,19 +113,6 @@ MachineGun:
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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Explosions: piffs
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Vulcan:
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Inherits: ^HeavyMG
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ReloadDelay: 2
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Report: gun5.aud
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 100
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Versus:
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None: 100
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Wood: 25
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Light: 100
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Heavy: 35
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APCGun:
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APCGun:
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ReloadDelay: 18
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ReloadDelay: 18
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Range: 5c0
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Range: 5c0
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