Move BeamRenderable into Mods.RA.
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@@ -200,7 +200,6 @@
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<Compile Include="Graphics\VoxelAnimation.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Traits\Player\FrozenActorLayer.cs" />
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@@ -9,8 +9,9 @@
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Graphics
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namespace OpenRA.Mods.RA.Graphics
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{
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public struct BeamRenderable : IRenderable
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{
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@@ -522,6 +522,7 @@
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<Compile Include="SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Render\RenderSimple.cs" />
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<Compile Include="Render\RenderSprites.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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