Move BeamRenderable into Mods.RA.

This commit is contained in:
Paul Chote
2014-07-22 16:25:02 +12:00
parent 51abbad5ff
commit 6005262992
3 changed files with 3 additions and 2 deletions

View File

@@ -200,7 +200,6 @@
<Compile Include="Graphics\VoxelAnimation.cs" /> <Compile Include="Graphics\VoxelAnimation.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" /> <Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" /> <Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" /> <Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" /> <Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Traits\Player\FrozenActorLayer.cs" /> <Compile Include="Traits\Player\FrozenActorLayer.cs" />

View File

@@ -9,8 +9,9 @@
#endregion #endregion
using System.Drawing; using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Graphics namespace OpenRA.Mods.RA.Graphics
{ {
public struct BeamRenderable : IRenderable public struct BeamRenderable : IRenderable
{ {

View File

@@ -522,6 +522,7 @@
<Compile Include="SupportPowers\SpawnActorPower.cs" /> <Compile Include="SupportPowers\SpawnActorPower.cs" />
<Compile Include="Render\RenderSimple.cs" /> <Compile Include="Render\RenderSimple.cs" />
<Compile Include="Render\RenderSprites.cs" /> <Compile Include="Render\RenderSprites.cs" />
<Compile Include="Graphics\BeamRenderable.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">