Add RA Actor Categories

This commit is contained in:
rob-v
2017-06-28 23:52:58 +02:00
committed by reaperrr
parent 686686417f
commit 6005b59064
2 changed files with 51 additions and 0 deletions

View File

@@ -268,6 +268,8 @@
BodyOrientation: BodyOrientation:
UseClassicFacingFudge: True UseClassicFacingFudge: True
HitShape: HitShape:
EditorTilesetFilter:
Categories: Vehicle
^Tank: ^Tank:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -384,6 +386,8 @@
HitShape: HitShape:
Type: Circle Type: Circle
Radius: 128 Radius: 128
EditorTilesetFilter:
Categories: Infantry
^Soldier: ^Soldier:
Inherits: ^Infantry Inherits: ^Infantry
@@ -420,6 +424,8 @@
Wanders: Wanders:
MinMoveDelay: 150 MinMoveDelay: 150
MaxMoveDelay: 750 MaxMoveDelay: 750
EditorTilesetFilter:
Categories: Civilian infantry
^ArmedCivilian: ^ArmedCivilian:
Inherits@AUTOTARGET: ^AutoTargetGround Inherits@AUTOTARGET: ^AutoTargetGround
@@ -469,6 +475,7 @@
MustBeDestroyed: MustBeDestroyed:
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
Categories: Naval
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
WithFacingSpriteBody: WithFacingSpriteBody:
@@ -525,6 +532,8 @@
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
HitShape: HitShape:
EditorTilesetFilter:
Categories: Aircraft
^Plane: ^Plane:
Inherits: ^NeutralPlane Inherits: ^NeutralPlane
@@ -581,6 +590,8 @@
Tooltip: Tooltip:
GenericName: Structure GenericName: Structure
Demolishable: Demolishable:
EditorTilesetFilter:
Categories: Building
^Building: ^Building:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
@@ -621,6 +632,8 @@
Explodes: Explodes:
Weapon: SmallBuildingExplode Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode EmptyWeapon: SmallBuildingExplode
EditorTilesetFilter:
Categories: Defense
^Wall: ^Wall:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
@@ -654,6 +667,8 @@
FrozenUnderFogUpdatedByGps: FrozenUnderFogUpdatedByGps:
Health: Health:
HP: 100 HP: 100
EditorTilesetFilter:
Categories: Wall
^Gate: ^Gate:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
@@ -677,6 +692,8 @@
OpeningSound: cashturn.aud OpeningSound: cashturn.aud
ClosingSound: cashturn.aud ClosingSound: cashturn.aud
TerrainTypes: Clear, Road TerrainTypes: Clear, Road
EditorTilesetFilter:
Categories: Gate
^TechBuilding: ^TechBuilding:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
@@ -689,6 +706,8 @@
Name: Civilian Building Name: Civilian Building
GenericVisibility: None GenericVisibility: None
FrozenUnderFog: FrozenUnderFog:
EditorTilesetFilter:
Categories: Tech building
^FakeBuilding: ^FakeBuilding:
Inherits: ^Building Inherits: ^Building
@@ -708,6 +727,8 @@
ZOffset: 256 ZOffset: 256
-EmitInfantryOnSell: -EmitInfantryOnSell:
-MustBeDestroyed: -MustBeDestroyed:
EditorTilesetFilter:
Categories: Fake
^InfiltratableFake: ^InfiltratableFake:
Targetable: Targetable:
@@ -745,6 +766,7 @@
Palette: terrain Palette: terrain
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
Categories: Civilian building
SpawnActorOnDeath@1: SpawnActorOnDeath@1:
Actor: c1 Actor: c1
Probability: 40 Probability: 40
@@ -808,6 +830,7 @@
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
Categories: Tree
^TreeHusk: ^TreeHusk:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -821,6 +844,8 @@
ShowOwnerRow: false ShowOwnerRow: false
FrozenUnderFog: FrozenUnderFog:
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter:
Categories: Tree
^BasicHusk: ^BasicHusk:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -833,6 +858,8 @@
ScriptTriggers: ScriptTriggers:
WithFacingSpriteBody: WithFacingSpriteBody:
HitShape: HitShape:
EditorTilesetFilter:
Categories: Husk
^Husk: ^Husk:
Inherits: ^BasicHusk Inherits: ^BasicHusk
@@ -869,6 +896,8 @@
Spins: False Spins: False
Moves: True Moves: True
Velocity: 86 Velocity: 86
EditorTilesetFilter:
Categories: Husk
^HelicopterHusk: ^HelicopterHusk:
Inherits: ^BasicHusk Inherits: ^BasicHusk
@@ -923,6 +952,7 @@
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: DESERT RequireTilesets: DESERT
Categories: Rock
^DesertCivBuilding: ^DesertCivBuilding:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -961,6 +991,8 @@
ShadowSequence: idle ShadowSequence: idle
RequiresCondition: parachute RequiresCondition: parachute
ConditionManager: ConditionManager:
EditorTilesetFilter:
Categories: System
^Mine: ^Mine:
Inherits: ^SpriteActor Inherits: ^SpriteActor
@@ -989,6 +1021,8 @@
Immobile: Immobile:
OccupiesSpace: true OccupiesSpace: true
HitShape: HitShape:
EditorTilesetFilter:
Categories: System
^DisabledOverlay: ^DisabledOverlay:
WithColoredOverlay@IDISABLE: WithColoredOverlay@IDISABLE:

View File

@@ -150,6 +150,8 @@ CAMERA:
WithSpriteBody: WithSpriteBody:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
Image: camera Image: camera
EditorTilesetFilter:
Categories: System
camera.paradrop: camera.paradrop:
Inherits: CAMERA Inherits: CAMERA
@@ -192,6 +194,8 @@ FLARE:
Name: Flare Name: Flare
ShowOwnerRow: false ShowOwnerRow: false
AutoSelectionSize: AutoSelectionSize:
EditorTilesetFilter:
Categories: System
MINE: MINE:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -208,6 +212,8 @@ MINE:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Ore Terrain: Ore
SeedsResource: SeedsResource:
EditorTilesetFilter:
Categories: Resource spawn
GMINE: GMINE:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -225,6 +231,8 @@ GMINE:
Terrain: Gems Terrain: Gems
SeedsResource: SeedsResource:
ResourceType: Gems ResourceType: Gems
EditorTilesetFilter:
Categories: Resource spawn
RAILMINE: RAILMINE:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -239,6 +247,7 @@ RAILMINE:
Dimensions: 2,1 Dimensions: 2,1
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
Categories: Civilian building
QUEE: QUEE:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -253,6 +262,7 @@ QUEE:
AppearsOnRadar: AppearsOnRadar:
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: INTERIOR RequireTilesets: INTERIOR
Categories: Critter
LAR1: LAR1:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
@@ -269,6 +279,7 @@ LAR1:
AppearsOnRadar: AppearsOnRadar:
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: INTERIOR RequireTilesets: INTERIOR
Categories: Critter
LAR2: LAR2:
Inherits@1: LAR1 Inherits@1: LAR1
@@ -347,6 +358,8 @@ mpspawn:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1
EditorTilesetFilter:
Categories: System
waypoint: waypoint:
EditorOnlyTooltip: EditorOnlyTooltip:
@@ -358,6 +371,8 @@ waypoint:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1
EditorTilesetFilter:
Categories: System
^fact.colorpicker: ^fact.colorpicker:
Inherits: FACT Inherits: FACT
@@ -379,3 +394,5 @@ CTFLAG:
-Selectable: -Selectable:
-SelectionDecorations: -SelectionDecorations:
-Targetable: -Targetable:
EditorTilesetFilter:
Categories: System