Add RA Actor Categories
This commit is contained in:
@@ -268,6 +268,8 @@
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BodyOrientation:
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BodyOrientation:
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UseClassicFacingFudge: True
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UseClassicFacingFudge: True
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HitShape:
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HitShape:
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EditorTilesetFilter:
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Categories: Vehicle
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^Tank:
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^Tank:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -384,6 +386,8 @@
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HitShape:
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HitShape:
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Type: Circle
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Type: Circle
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Radius: 128
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Radius: 128
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EditorTilesetFilter:
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Categories: Infantry
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^Soldier:
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^Soldier:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -420,6 +424,8 @@
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Wanders:
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Wanders:
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MinMoveDelay: 150
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MinMoveDelay: 150
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MaxMoveDelay: 750
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MaxMoveDelay: 750
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EditorTilesetFilter:
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Categories: Civilian infantry
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^ArmedCivilian:
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^ArmedCivilian:
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@AUTOTARGET: ^AutoTargetGround
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@@ -469,6 +475,7 @@
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MustBeDestroyed:
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MustBeDestroyed:
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EditorTilesetFilter:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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ExcludeTilesets: INTERIOR
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Categories: Naval
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Voiced:
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Voiced:
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VoiceSet: VehicleVoice
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VoiceSet: VehicleVoice
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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@@ -525,6 +532,8 @@
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Voiced:
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Voiced:
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VoiceSet: GenericVoice
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VoiceSet: GenericVoice
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HitShape:
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HitShape:
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EditorTilesetFilter:
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Categories: Aircraft
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^Plane:
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^Plane:
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Inherits: ^NeutralPlane
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Inherits: ^NeutralPlane
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@@ -581,6 +590,8 @@
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Tooltip:
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Tooltip:
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GenericName: Structure
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GenericName: Structure
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Demolishable:
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Demolishable:
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EditorTilesetFilter:
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Categories: Building
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^Building:
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^Building:
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Inherits: ^BasicBuilding
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Inherits: ^BasicBuilding
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@@ -621,6 +632,8 @@
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Explodes:
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Explodes:
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Weapon: SmallBuildingExplode
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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EditorTilesetFilter:
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Categories: Defense
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^Wall:
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^Wall:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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@@ -654,6 +667,8 @@
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FrozenUnderFogUpdatedByGps:
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FrozenUnderFogUpdatedByGps:
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Health:
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Health:
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HP: 100
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HP: 100
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EditorTilesetFilter:
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Categories: Wall
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^Gate:
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^Gate:
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Inherits: ^BasicBuilding
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Inherits: ^BasicBuilding
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@@ -677,6 +692,8 @@
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OpeningSound: cashturn.aud
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OpeningSound: cashturn.aud
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ClosingSound: cashturn.aud
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ClosingSound: cashturn.aud
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TerrainTypes: Clear, Road
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TerrainTypes: Clear, Road
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EditorTilesetFilter:
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Categories: Gate
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^TechBuilding:
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^TechBuilding:
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Inherits: ^BasicBuilding
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Inherits: ^BasicBuilding
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@@ -689,6 +706,8 @@
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Name: Civilian Building
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Name: Civilian Building
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GenericVisibility: None
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GenericVisibility: None
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FrozenUnderFog:
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FrozenUnderFog:
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EditorTilesetFilter:
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Categories: Tech building
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^FakeBuilding:
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^FakeBuilding:
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Inherits: ^Building
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Inherits: ^Building
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@@ -708,6 +727,8 @@
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ZOffset: 256
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ZOffset: 256
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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-MustBeDestroyed:
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-MustBeDestroyed:
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EditorTilesetFilter:
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Categories: Fake
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^InfiltratableFake:
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^InfiltratableFake:
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Targetable:
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Targetable:
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@@ -745,6 +766,7 @@
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Palette: terrain
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Palette: terrain
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EditorTilesetFilter:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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ExcludeTilesets: INTERIOR
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Categories: Civilian building
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SpawnActorOnDeath@1:
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SpawnActorOnDeath@1:
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Actor: c1
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Actor: c1
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Probability: 40
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Probability: 40
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@@ -808,6 +830,7 @@
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ScriptTriggers:
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ScriptTriggers:
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EditorTilesetFilter:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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ExcludeTilesets: INTERIOR
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Categories: Tree
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^TreeHusk:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -821,6 +844,8 @@
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ShowOwnerRow: false
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ShowOwnerRow: false
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FrozenUnderFog:
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FrozenUnderFog:
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ScriptTriggers:
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ScriptTriggers:
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EditorTilesetFilter:
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Categories: Tree
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^BasicHusk:
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^BasicHusk:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -833,6 +858,8 @@
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ScriptTriggers:
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ScriptTriggers:
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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HitShape:
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HitShape:
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EditorTilesetFilter:
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Categories: Husk
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^Husk:
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^Husk:
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Inherits: ^BasicHusk
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Inherits: ^BasicHusk
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@@ -869,6 +896,8 @@
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Spins: False
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Spins: False
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Moves: True
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Moves: True
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Velocity: 86
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Velocity: 86
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EditorTilesetFilter:
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Categories: Husk
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^HelicopterHusk:
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^HelicopterHusk:
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Inherits: ^BasicHusk
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Inherits: ^BasicHusk
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@@ -923,6 +952,7 @@
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ScriptTriggers:
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ScriptTriggers:
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EditorTilesetFilter:
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EditorTilesetFilter:
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RequireTilesets: DESERT
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RequireTilesets: DESERT
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Categories: Rock
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^DesertCivBuilding:
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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@@ -961,6 +991,8 @@
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ShadowSequence: idle
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ShadowSequence: idle
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RequiresCondition: parachute
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RequiresCondition: parachute
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ConditionManager:
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ConditionManager:
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EditorTilesetFilter:
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Categories: System
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^Mine:
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^Mine:
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Inherits: ^SpriteActor
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Inherits: ^SpriteActor
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@@ -989,6 +1021,8 @@
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Immobile:
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Immobile:
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OccupiesSpace: true
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OccupiesSpace: true
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HitShape:
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HitShape:
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EditorTilesetFilter:
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Categories: System
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^DisabledOverlay:
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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WithColoredOverlay@IDISABLE:
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@@ -150,6 +150,8 @@ CAMERA:
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WithSpriteBody:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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RenderSpritesEditorOnly:
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Image: camera
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Image: camera
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EditorTilesetFilter:
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Categories: System
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camera.paradrop:
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camera.paradrop:
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Inherits: CAMERA
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Inherits: CAMERA
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@@ -192,6 +194,8 @@ FLARE:
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Name: Flare
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Name: Flare
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ShowOwnerRow: false
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ShowOwnerRow: false
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AutoSelectionSize:
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AutoSelectionSize:
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EditorTilesetFilter:
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Categories: System
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MINE:
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MINE:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -208,6 +212,8 @@ MINE:
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RadarColorFromTerrain:
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RadarColorFromTerrain:
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Terrain: Ore
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Terrain: Ore
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SeedsResource:
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SeedsResource:
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EditorTilesetFilter:
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Categories: Resource spawn
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GMINE:
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GMINE:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -225,6 +231,8 @@ GMINE:
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Terrain: Gems
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Terrain: Gems
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SeedsResource:
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SeedsResource:
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ResourceType: Gems
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ResourceType: Gems
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EditorTilesetFilter:
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Categories: Resource spawn
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RAILMINE:
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RAILMINE:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -239,6 +247,7 @@ RAILMINE:
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Dimensions: 2,1
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Dimensions: 2,1
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EditorTilesetFilter:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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ExcludeTilesets: INTERIOR
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Categories: Civilian building
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QUEE:
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QUEE:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -253,6 +262,7 @@ QUEE:
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AppearsOnRadar:
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AppearsOnRadar:
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EditorTilesetFilter:
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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RequireTilesets: INTERIOR
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Categories: Critter
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LAR1:
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LAR1:
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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@@ -269,6 +279,7 @@ LAR1:
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AppearsOnRadar:
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AppearsOnRadar:
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EditorTilesetFilter:
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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RequireTilesets: INTERIOR
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Categories: Critter
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LAR2:
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LAR2:
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Inherits@1: LAR1
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Inherits@1: LAR1
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@@ -347,6 +358,8 @@ mpspawn:
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RenderSpritesEditorOnly:
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RenderSpritesEditorOnly:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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waypoint:
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waypoint:
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EditorOnlyTooltip:
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EditorOnlyTooltip:
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@@ -358,6 +371,8 @@ waypoint:
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RenderSpritesEditorOnly:
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RenderSpritesEditorOnly:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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^fact.colorpicker:
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^fact.colorpicker:
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Inherits: FACT
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Inherits: FACT
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@@ -379,3 +394,5 @@ CTFLAG:
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-Selectable:
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-Selectable:
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-SelectionDecorations:
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-SelectionDecorations:
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-Targetable:
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-Targetable:
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EditorTilesetFilter:
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Categories: System
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