Game.IssueOrder wrapper for OM; moved some more features into mod

This commit is contained in:
Chris Forbes
2010-01-29 19:34:13 +13:00
parent 3cf1ec5b45
commit 603bb44529
8 changed files with 21 additions and 24 deletions

View File

@@ -15,7 +15,7 @@ namespace OpenRa
public void Toggle()
{
if (isChatting && typing.Length > 0)
Game.orderManager.IssueOrder(Order.Chat(typing));
Game.IssueOrder(Order.Chat(typing));
typing = "";
isChatting ^= true;

View File

@@ -277,7 +277,7 @@ namespace OpenRa
AddUiButton(new int2(r.Left + 200, r.Bottom - 40), "OK",
_ =>
{
Game.orderManager.IssueOrder(Order.Chat("/map " + currentMap.Filename));
Game.IssueOrder(Order.Chat("/map " + currentMap.Filename));
showMapChooser = false;
});
@@ -343,19 +343,19 @@ namespace OpenRa
while (!PaletteAvailable(newpalette) && newpalette != (int)Game.world.LocalPlayer.Palette)
newpalette = (newpalette + d) % 8;
Game.orderManager.IssueOrder(
Game.IssueOrder(
Order.Chat("/pal " + newpalette));
}
void CycleRace(bool left)
{
Game.orderManager.IssueOrder(
Game.IssueOrder(
Order.Chat("/race " + (((int)Game.world.LocalPlayer.Race - 1) ^ 1)));
}
void CycleReady(bool left)
{
Game.orderManager.IssueOrder(
Game.IssueOrder(
new Order("ToggleReady", Game.world.LocalPlayer.PlayerActor, "") { IsImmediate = true });
}
@@ -580,7 +580,7 @@ namespace OpenRa
{
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach( var item in queue.AllItems( groupName ) )
Game.orderManager.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
Game.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
}
void ChooseAvailableTab( World world )
@@ -958,7 +958,7 @@ namespace OpenRa
{
var unit = Rules.Info[item];
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
Game.orderManager.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
}
void HandleBuildPalette( World world, string item, bool isLmb )
@@ -983,7 +983,7 @@ namespace OpenRa
if (producing.Paused)
{
Game.orderManager.IssueOrder(Order.PauseProduction(player, item, false));
Game.IssueOrder(Order.PauseProduction(player, item, false));
return;
}
}
@@ -998,12 +998,12 @@ namespace OpenRa
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play("cancld1.aud");
Game.orderManager.IssueOrder(Order.CancelProduction(player, item));
Game.IssueOrder(Order.CancelProduction(player, item));
}
else
{
Sound.Play("onhold1.aud");
Game.orderManager.IssueOrder(Order.PauseProduction(player, item, true));
Game.IssueOrder(Order.PauseProduction(player, item, true));
}
}
}

View File

@@ -210,6 +210,8 @@ namespace OpenRa
changePending = true;
}
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
public static void StartGame()
{
var available = world.Map.SpawnPoints.ToList();

View File

@@ -226,8 +226,6 @@
<Compile Include="Traits\NukePower.cs" />
<Compile Include="Traits\Passenger.cs" />
<Compile Include="Traits\PlaceBuilding.cs" />
<Compile Include="Traits\SonarPulsePower.cs" />
<Compile Include="Traits\SpyPlanePower.cs" />
<Compile Include="Traits\SupportPower.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\Repairable.cs" />

View File

@@ -67,7 +67,7 @@ namespace OpenRa
Game.chat.AddLine(Color.White, "Debug", "Requesting package: {0}".F(currentPackage));
Game.orderManager.IssueOrder(
Game.IssueOrder(
new Order("RequestFile", null, currentPackage) { IsImmediate = true });
Fraction = 0f;

View File

@@ -1,37 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Orders;
namespace OpenRa.Traits
{
public class SonarPulsePowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new SonarPulsePower(self, this); }
}
public class SonarPulsePower : SupportPower, IResolveOrder
{
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "pulse1.aud"); }
protected override void OnActivate()
{
Game.orderManager.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "SonarPulse")
{
// TODO: Reveal submarines
// Should this play for all players?
Sound.Play("sonpulse.aud");
FinishActivate();
}
}
}
}

View File

@@ -1,68 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits
{
class SpyPlanePowerInfo : SupportPowerInfo
{
public readonly int Range = 10;
public override object Create(Actor self) { return new SpyPlanePower(self,this); }
}
class SpyPlanePower : SupportPower, IResolveOrder
{
public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud");
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "SpyPlane")
{
FinishActivate();
if (order.Player == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
var enterCell = self.World.ChooseRandomEdgeCell();
var exitCell = self.World.ChooseRandomEdgeCell();
var plane = self.World.CreateActor("U2", enterCell, self.Owner);
plane.CancelActivity();
plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
plane.QueueActivity(new CallFunc(
() => Owner.Shroud.Explore(Owner.World, order.TargetLocation,
(Info as SpyPlanePowerInfo).Range)));
plane.QueueActivity(new Fly(Util.CenterOfCell(exitCell)));
plane.QueueActivity(new RemoveSelf());
}
}
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("SpyPlane", world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world) {}
public void Render(World world) {}
public Cursor GetCursor(World world, int2 xy, MouseInput mi) { return Cursor.Ability; }
}
}
}