Game.IssueOrder wrapper for OM; moved some more features into mod

This commit is contained in:
Chris Forbes
2010-01-29 19:34:13 +13:00
parent 3cf1ec5b45
commit 603bb44529
8 changed files with 21 additions and 24 deletions

View File

@@ -210,6 +210,8 @@ namespace OpenRa
changePending = true;
}
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
public static void StartGame()
{
var available = world.Map.SpawnPoints.ToList();