Game.IssueOrder wrapper for OM; moved some more features into mod
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@@ -210,6 +210,8 @@ namespace OpenRa
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changePending = true;
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}
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public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
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public static void StartGame()
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{
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var available = world.Map.SpawnPoints.ToList();
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