Game.IssueOrder wrapper for OM; moved some more features into mod
This commit is contained in:
@@ -15,7 +15,7 @@ namespace OpenRa
|
||||
public void Toggle()
|
||||
{
|
||||
if (isChatting && typing.Length > 0)
|
||||
Game.orderManager.IssueOrder(Order.Chat(typing));
|
||||
Game.IssueOrder(Order.Chat(typing));
|
||||
|
||||
typing = "";
|
||||
isChatting ^= true;
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace OpenRa
|
||||
AddUiButton(new int2(r.Left + 200, r.Bottom - 40), "OK",
|
||||
_ =>
|
||||
{
|
||||
Game.orderManager.IssueOrder(Order.Chat("/map " + currentMap.Filename));
|
||||
Game.IssueOrder(Order.Chat("/map " + currentMap.Filename));
|
||||
showMapChooser = false;
|
||||
});
|
||||
|
||||
@@ -343,19 +343,19 @@ namespace OpenRa
|
||||
while (!PaletteAvailable(newpalette) && newpalette != (int)Game.world.LocalPlayer.Palette)
|
||||
newpalette = (newpalette + d) % 8;
|
||||
|
||||
Game.orderManager.IssueOrder(
|
||||
Game.IssueOrder(
|
||||
Order.Chat("/pal " + newpalette));
|
||||
}
|
||||
|
||||
void CycleRace(bool left)
|
||||
{
|
||||
Game.orderManager.IssueOrder(
|
||||
Game.IssueOrder(
|
||||
Order.Chat("/race " + (((int)Game.world.LocalPlayer.Race - 1) ^ 1)));
|
||||
}
|
||||
|
||||
void CycleReady(bool left)
|
||||
{
|
||||
Game.orderManager.IssueOrder(
|
||||
Game.IssueOrder(
|
||||
new Order("ToggleReady", Game.world.LocalPlayer.PlayerActor, "") { IsImmediate = true });
|
||||
}
|
||||
|
||||
@@ -580,7 +580,7 @@ namespace OpenRa
|
||||
{
|
||||
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
foreach( var item in queue.AllItems( groupName ) )
|
||||
Game.orderManager.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
|
||||
Game.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
|
||||
}
|
||||
|
||||
void ChooseAvailableTab( World world )
|
||||
@@ -958,7 +958,7 @@ namespace OpenRa
|
||||
{
|
||||
var unit = Rules.Info[item];
|
||||
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
|
||||
Game.orderManager.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
|
||||
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
|
||||
}
|
||||
|
||||
void HandleBuildPalette( World world, string item, bool isLmb )
|
||||
@@ -983,7 +983,7 @@ namespace OpenRa
|
||||
|
||||
if (producing.Paused)
|
||||
{
|
||||
Game.orderManager.IssueOrder(Order.PauseProduction(player, item, false));
|
||||
Game.IssueOrder(Order.PauseProduction(player, item, false));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -998,12 +998,12 @@ namespace OpenRa
|
||||
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
|
||||
{
|
||||
Sound.Play("cancld1.aud");
|
||||
Game.orderManager.IssueOrder(Order.CancelProduction(player, item));
|
||||
Game.IssueOrder(Order.CancelProduction(player, item));
|
||||
}
|
||||
else
|
||||
{
|
||||
Sound.Play("onhold1.aud");
|
||||
Game.orderManager.IssueOrder(Order.PauseProduction(player, item, true));
|
||||
Game.IssueOrder(Order.PauseProduction(player, item, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,6 +210,8 @@ namespace OpenRa
|
||||
changePending = true;
|
||||
}
|
||||
|
||||
public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */
|
||||
|
||||
public static void StartGame()
|
||||
{
|
||||
var available = world.Map.SpawnPoints.ToList();
|
||||
|
||||
@@ -226,8 +226,6 @@
|
||||
<Compile Include="Traits\NukePower.cs" />
|
||||
<Compile Include="Traits\Passenger.cs" />
|
||||
<Compile Include="Traits\PlaceBuilding.cs" />
|
||||
<Compile Include="Traits\SonarPulsePower.cs" />
|
||||
<Compile Include="Traits\SpyPlanePower.cs" />
|
||||
<Compile Include="Traits\SupportPower.cs" />
|
||||
<Compile Include="Traits\ProvidesRadar.cs" />
|
||||
<Compile Include="Traits\Repairable.cs" />
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace OpenRa
|
||||
|
||||
Game.chat.AddLine(Color.White, "Debug", "Requesting package: {0}".F(currentPackage));
|
||||
|
||||
Game.orderManager.IssueOrder(
|
||||
Game.IssueOrder(
|
||||
new Order("RequestFile", null, currentPackage) { IsImmediate = true });
|
||||
|
||||
Fraction = 0f;
|
||||
|
||||
@@ -66,7 +66,9 @@
|
||||
<Compile Include="RenderSpy.cs" />
|
||||
<Compile Include="RepairableNear.cs" />
|
||||
<Compile Include="Crate Actions\SpeedUpgrade.cs" />
|
||||
<Compile Include="SonarPulsePower.cs" />
|
||||
<Compile Include="Spy.cs" />
|
||||
<Compile Include="SpyPlanePower.cs" />
|
||||
<Compile Include="Thief.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRa.Orders;
|
||||
using OpenRa.Traits;
|
||||
|
||||
namespace OpenRa.Traits
|
||||
namespace OpenRa.Mods.RA
|
||||
{
|
||||
public class SonarPulsePowerInfo : SupportPowerInfo
|
||||
{
|
||||
@@ -19,7 +16,7 @@ namespace OpenRa.Traits
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.orderManager.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
|
||||
Game.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
@@ -1,10 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using OpenRa.Traits;
|
||||
using OpenRa.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Traits
|
||||
namespace OpenRa.Mods.RA
|
||||
{
|
||||
class SpyPlanePowerInfo : SupportPowerInfo
|
||||
{
|
||||
Reference in New Issue
Block a user