Convert the Mobile Sensor Array to use DeployToUpgrade
Stop using Transforms.
This commit is contained in:
@@ -100,35 +100,54 @@ HARV:
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LPST:
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LPST:
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Inherits: ^VoxelVehicle
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Inherits: ^VoxelVehicle
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-AppearsOnRadar:
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-GainsExperience:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~factory, radar
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Valued:
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Valued:
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Cost: 950
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Cost: 950
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Tooltip:
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Tooltip:
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Name: Mobile Sensor Array
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Name: Mobile Sensor Array
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Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
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Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~factory, radar
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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Type: Light
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Type: Wood
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Mobile:
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Mobile:
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Speed: 85
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Speed: 85
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ROT: 5
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ROT: 5
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RevealsShroud:
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RevealsShroud:
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Range: 10c0
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Range: 7c0
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Transforms:
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IntoActor: gadpsa
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Facing: 159
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TransformSounds:
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NoTransformSounds:
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Voice: Move
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RenderSprites:
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RenderSprites:
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Image: lpst.gdi
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Image: lpst.gdi
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FactionImages:
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FactionImages:
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gdi: lpst.gdi
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gdi: lpst.gdi
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nod: lpst.nod
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nod: lpst.nod
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DeployToUpgrade:
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Upgrades: deployed
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DeployAnimation: make
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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WithVoxelBody:
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Image: lpst
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UpgradeTypes: deployed
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UpgradeMaxEnabledLevel: 0
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WithSpriteBody@deployed:
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StartSequence: make
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UpgradeTypes: deployed
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UpgradeMinEnabledLevel: 1
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DisableUpgrade:
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UpgradeTypes: deployed
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UpgradeMinEnabledLevel: 1
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DetectCloaked:
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UpgradeTypes: deployed
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UpgradeMinEnabledLevel: 1
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Range: 18
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RenderDetectionCircle:
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GGHUNT:
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GGHUNT:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -26,9 +26,23 @@ hvr:
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lpst.gdi:
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lpst.gdi:
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icon: sidec01.mix:lpsticon
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icon: sidec01.mix:lpsticon
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idle: gadpsa
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Offset: 0, -12
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ShadowStart: 3
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make: gadpsamk
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Offset: 0, -12
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Length: 36
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ShadowStart: 36
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lpst.nod:
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lpst.nod:
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icon: sidec02.mix:lpsticon
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icon: sidec02.mix:lpsticon
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idle: gadpsa
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Offset: 0, -12
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ShadowStart: 3
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make: gadpsamk
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Offset: 0, -12
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Length: 36
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ShadowStart: 36
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repair:
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repair:
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icon: rboticon
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icon: rboticon
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